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<blockquote data-quote="CleverNickName" data-source="post: 5973869" data-attributes="member: 50987"><p>I am a lifelong DM as well, having started back in 1986 when my mom bought me the D&D Red Box Set for my birthday (long live Bargle!) I believe that the Rules Cyclopedia was the best D&D book ever written, and it should be the standard by which all other editions of the game should be judged.</p><p></p><p>I currently run a 3.5E game with Pathfinder elements, however, because there is no longer any official support for my benchmark version of the game, and because the System Reference Document and Open Gaming License give me the tools and legal standing to modify the game as I see fit, and share it with others.</p><p></p><p>I expect all editions of D&D to evoke the same "feel" as the original Red Box Rules. I am fine with add-ons and options, like extra classes, multiclassing, non-class races, etc. And I have no problem at all with improving the mechanics, like when they simplified the save throws and got rid of THAC0. The things that disturb me the most are the things that try to change my base assumptions of the game that I have enjoyed for more than three decades: things like touchy-feely hit points, magic being ordinary and everyday, warlords that can shout people healthy, attacks that damage you even when they miss, etc. These are the things I watch for in the playtest, and the things I give the most feedback on.</p><p></p><p>If D&D Next wants me to drop my custom 3.5E/PF game and pick up their new books, they need to carefully preserve those base assumptions of the game, that old-school look and feel. I don't care so much about how they do the math; I can tweak that easily enough. I don't care about the default setting either; I have been using the same setting for 30+ years without any complaints. Tons of spells, monsters, classes, and races? I'd rather they keep that stuff small, and give me tools for creating my own...but whatever, I can always ignore them if need be. An Open Gaming License would be nice, but it's not a deal-breaker.</p><p></p><p>But if they want my money, the game must have the same look and feel as the Rules Cyclopedia...not the look and feel of, say, a comic book or Hollywood action movie. Otherwise I will politely decline.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5973869, member: 50987"] I am a lifelong DM as well, having started back in 1986 when my mom bought me the D&D Red Box Set for my birthday (long live Bargle!) I believe that the Rules Cyclopedia was the best D&D book ever written, and it should be the standard by which all other editions of the game should be judged. I currently run a 3.5E game with Pathfinder elements, however, because there is no longer any official support for my benchmark version of the game, and because the System Reference Document and Open Gaming License give me the tools and legal standing to modify the game as I see fit, and share it with others. I expect all editions of D&D to evoke the same "feel" as the original Red Box Rules. I am fine with add-ons and options, like extra classes, multiclassing, non-class races, etc. And I have no problem at all with improving the mechanics, like when they simplified the save throws and got rid of THAC0. The things that disturb me the most are the things that try to change my base assumptions of the game that I have enjoyed for more than three decades: things like touchy-feely hit points, magic being ordinary and everyday, warlords that can shout people healthy, attacks that damage you even when they miss, etc. These are the things I watch for in the playtest, and the things I give the most feedback on. If D&D Next wants me to drop my custom 3.5E/PF game and pick up their new books, they need to carefully preserve those base assumptions of the game, that old-school look and feel. I don't care so much about how they do the math; I can tweak that easily enough. I don't care about the default setting either; I have been using the same setting for 30+ years without any complaints. Tons of spells, monsters, classes, and races? I'd rather they keep that stuff small, and give me tools for creating my own...but whatever, I can always ignore them if need be. An Open Gaming License would be nice, but it's not a deal-breaker. But if they want my money, the game must have the same look and feel as the Rules Cyclopedia...not the look and feel of, say, a comic book or Hollywood action movie. Otherwise I will politely decline. [/QUOTE]
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