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DMs Expectations for Next
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<blockquote data-quote="Li Shenron" data-source="post: 5973876" data-attributes="member: 1465"><p>My biggest expectations:</p><p></p><ul> <li data-xf-list-type="ul">I want a fairly reliable CR/XP system that makes it a piece of cake to combine monsters together into an encounter and assess its challenge level</li> <li data-xf-list-type="ul">I want combat rules that are simple enough so that I can run most combat encounters without checking the rules (checking the DM screen tables is ok)</li> <li data-xf-list-type="ul">I want the game not to assume anything about magic items owned by the PCs, I want to run a settings where magic items are interesting and magic shops non-existent</li> <li data-xf-list-type="ul">I want lots of options to focus on the exploration phase (my favourite pillar) so that I can make it interesting and engaging to the players</li> <li data-xf-list-type="ul">I want the game to last a fairly amount of levels before campaign-altering spells (such as Fly and Teleport) are available</li> <li data-xf-list-type="ul">I want monsters description to be well-organized to support the 3 pillars easily, I want good monsters pictures and a modicum amount of quality fluff</li> <li data-xf-list-type="ul">I want it to be definitely D&D, with all the traditional classes, races and monsters, and all its sacred cows!</li> </ul><p></p><p>I'm going to use some of your bullet points to continue...</p><p></p><p></p><p></p><p>From my DM's point of view, I am more concerned with the amount of stuff the PC will get... If they have just enough new stuff at each level then I can handle their capabilities in advance, but if they gain too much each time then I'm sure I won't be able to.</p><p></p><p></p><p></p><p>Absolutely agree! Those are a major part of my adventures and I want the game to support them well and make them interesting... I want poisons to be device plots, not stupid damage bonuses (as if the game was scarce with them...).</p><p></p><p></p><p></p><p>Only if they can succeed at providing rules that allow the PCs to affect mass combats with what they do, but not if the rules are just useless mechanics for rolling "who wins" between two armies. If it's not possible, I'll just live without mass combat rules as usual.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5973876, member: 1465"] My biggest expectations: [LIST] [*]I want a fairly reliable CR/XP system that makes it a piece of cake to combine monsters together into an encounter and assess its challenge level [*]I want combat rules that are simple enough so that I can run most combat encounters without checking the rules (checking the DM screen tables is ok) [*]I want the game not to assume anything about magic items owned by the PCs, I want to run a settings where magic items are interesting and magic shops non-existent [*]I want lots of options to focus on the exploration phase (my favourite pillar) so that I can make it interesting and engaging to the players [*]I want the game to last a fairly amount of levels before campaign-altering spells (such as Fly and Teleport) are available [*]I want monsters description to be well-organized to support the 3 pillars easily, I want good monsters pictures and a modicum amount of quality fluff [*]I want it to be definitely D&D, with all the traditional classes, races and monsters, and all its sacred cows! [/LIST] I'm going to use some of your bullet points to continue... From my DM's point of view, I am more concerned with the amount of stuff the PC will get... If they have just enough new stuff at each level then I can handle their capabilities in advance, but if they gain too much each time then I'm sure I won't be able to. Absolutely agree! Those are a major part of my adventures and I want the game to support them well and make them interesting... I want poisons to be device plots, not stupid damage bonuses (as if the game was scarce with them...). Only if they can succeed at providing rules that allow the PCs to affect mass combats with what they do, but not if the rules are just useless mechanics for rolling "who wins" between two armies. If it's not possible, I'll just live without mass combat rules as usual. [/QUOTE]
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