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<blockquote data-quote="Crazy Jerome" data-source="post: 5973926" data-attributes="member: 54877"><p>Well, I'm not going to get the main thing I want, which would need to be the foundation of the whole design, namely the realization that in game design, sometimes "less is more". Yes, you can have too many races, classes, spells, feats, powers, items, etc. So I'd like a game that wasn't predicated on selling character building information spread over 20 odd books. Maybe if you've got 30 or so ideas in a category, give us the 10-12 best ones, and leak out the other 3-5 borderline ones over the years?</p><p> </p><p>Ahem. So mostly back here on Planet Earth, I'd like the modular pieces to be constructed with serious intent to work, which means that every module joint has at least two or three things plugged into when tested, to prove that the pieces swap. If we get that, then 75% of those aforementioned books that focus on things I'm not all that interested in can be both safely ignored by me and enjoyed by their respective fans.</p><p> </p><p>Then the pieces I'd enjoy would be:</p><ul> <li data-xf-list-type="ul">Roughly the scope of BECMI/RC rules in combat pacing, adventure focus, etc.</li> <li data-xf-list-type="ul">But with the organizational/structural cleanup of 3E and the further transparency/cohesion of 4E.</li> <li data-xf-list-type="ul">Multiple layers of complexity, from bone simple to very complex for <strong>both</strong> monsters and characters (not necessarily the same, either, but they can be if that works).</li> <li data-xf-list-type="ul">1E magic items and sensibilities.</li> <li data-xf-list-type="ul">An optional set of interaction and exploration systems with real mechanical heft, that really work to do what they say they do.</li> <li data-xf-list-type="ul">A "Dungeon Craft" series for a mostly sandbox world, constructed over time by someone who knows sandbox cold, and is willing to lay the construction out there, warts and all.</li> <li data-xf-list-type="ul">DM Advice writting by your wacky Uncle Gary, not Ms. Freedbush, your kindergarden teacher, that tells you stuff straight, but also indicates the reasons behind the advice -- i.e. treats us like adults.</li> </ul><p>Assuming we have all of that, then I'd also like a resurgence of the Al-Qadim setting done for the more traditional campaign set, adventure series, as this is the one really good setting they haven't revisited yet. If we don't have at least most of that, then I don't really care whether they visit Al-Qadim or not, as it will probably be botched.</p><p> </p><p>I'd also like all the Dungeon adventures from issue <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1" target="_blank">#1</a> to issue <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=36" target="_blank">#36</a> , whether reprinted, PDF, reworked for 5E or original, I don't care. (I've already got <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=26" target="_blank">#26</a> and <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=29" target="_blank">#29</a> - <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=36" target="_blank">#36</a> , but the 1-36 is the span I'm interested in.)</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5973926, member: 54877"] Well, I'm not going to get the main thing I want, which would need to be the foundation of the whole design, namely the realization that in game design, sometimes "less is more". Yes, you can have too many races, classes, spells, feats, powers, items, etc. So I'd like a game that wasn't predicated on selling character building information spread over 20 odd books. Maybe if you've got 30 or so ideas in a category, give us the 10-12 best ones, and leak out the other 3-5 borderline ones over the years? Ahem. So mostly back here on Planet Earth, I'd like the modular pieces to be constructed with serious intent to work, which means that every module joint has at least two or three things plugged into when tested, to prove that the pieces swap. If we get that, then 75% of those aforementioned books that focus on things I'm not all that interested in can be both safely ignored by me and enjoyed by their respective fans. Then the pieces I'd enjoy would be: [LIST] [*]Roughly the scope of BECMI/RC rules in combat pacing, adventure focus, etc. [*]But with the organizational/structural cleanup of 3E and the further transparency/cohesion of 4E. [*]Multiple layers of complexity, from bone simple to very complex for [B]both[/B] monsters and characters (not necessarily the same, either, but they can be if that works). [*]1E magic items and sensibilities. [*]An optional set of interaction and exploration systems with real mechanical heft, that really work to do what they say they do. [*]A "Dungeon Craft" series for a mostly sandbox world, constructed over time by someone who knows sandbox cold, and is willing to lay the construction out there, warts and all. [*]DM Advice writting by your wacky Uncle Gary, not Ms. Freedbush, your kindergarden teacher, that tells you stuff straight, but also indicates the reasons behind the advice -- i.e. treats us like adults. [/LIST]Assuming we have all of that, then I'd also like a resurgence of the Al-Qadim setting done for the more traditional campaign set, adventure series, as this is the one really good setting they haven't revisited yet. If we don't have at least most of that, then I don't really care whether they visit Al-Qadim or not, as it will probably be botched. I'd also like all the Dungeon adventures from issue [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1]#1[/URL] to issue [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=36]#36[/URL] , whether reprinted, PDF, reworked for 5E or original, I don't care. (I've already got [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=26]#26[/URL] and [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=29]#29[/URL] - [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=36]#36[/URL] , but the 1-36 is the span I'm interested in.) [/QUOTE]
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