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<blockquote data-quote="Tony Vargas" data-source="post: 5979389" data-attributes="member: 996"><p>As a DM (or GM, more generally), personally, I don't have a lot of concerns or requirements for 5e. It's simply easier to find players, as a GM, than it is to find a good game as a player. D&D, thanks to it's name recognition, is almost always the easiest game to find, so, from the player perspective, how good or bad the widely-played versions of it are is important to me, because non-D&D (or obscure/unpopular versions of D&D) may not be an option. As a GM, I can run whatever system I want and generally find players. </p><p></p><p>If I have friends who really want to play D&D, and specifically want to play 5e, then I can run it, regardless of how it turns out, because I'm a very experienced DM, I have a talent for improv, a knack for mechanics, and I can make anything work at the table. I might be figuratively holding my nose, or might change a few things (w/in my hypothetical players' tolerance for change), but I ran an AD&D campaign for 10 years solid, I doubt 5e could be screwed up enough that it'll give me trouble.</p><p></p><p></p><p>Hmm... OK, there is /one/ thing that, as a DM, I'd be happy to see 5e do: work the reverse of the sea-change upon the community that 3e did, and restore a more general acceptance of variants and house rules. That does make a DM's job easier, even a really 'good' DM who can fix anything - because players who think everything should be 'RAW' can be put off by any fix, no matter how reasonable.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5979389, member: 996"] As a DM (or GM, more generally), personally, I don't have a lot of concerns or requirements for 5e. It's simply easier to find players, as a GM, than it is to find a good game as a player. D&D, thanks to it's name recognition, is almost always the easiest game to find, so, from the player perspective, how good or bad the widely-played versions of it are is important to me, because non-D&D (or obscure/unpopular versions of D&D) may not be an option. As a GM, I can run whatever system I want and generally find players. If I have friends who really want to play D&D, and specifically want to play 5e, then I can run it, regardless of how it turns out, because I'm a very experienced DM, I have a talent for improv, a knack for mechanics, and I can make anything work at the table. I might be figuratively holding my nose, or might change a few things (w/in my hypothetical players' tolerance for change), but I ran an AD&D campaign for 10 years solid, I doubt 5e could be screwed up enough that it'll give me trouble. Hmm... OK, there is /one/ thing that, as a DM, I'd be happy to see 5e do: work the reverse of the sea-change upon the community that 3e did, and restore a more general acceptance of variants and house rules. That does make a DM's job easier, even a really 'good' DM who can fix anything - because players who think everything should be 'RAW' can be put off by any fix, no matter how reasonable. [/QUOTE]
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