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DMs: Fight to Win or Fight for Fun?
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<blockquote data-quote="Kahuna Burger" data-source="post: 2520794" data-attributes="member: 8439"><p>My preference as a DM is to run the game, and the fights, 'for' the players, not against them. As such, I can't envision a foe taking crazy risks for the chance to "get" a PC. </p><p></p><p>I kinda dislike the dicotomy raised with "heroic vs realistic". So called grim and gritty rpgs are no more realistic in the final analysis than heroic ones. It is no more 'realistic' for a creature in that situation to go out with a bang killing one PC but making its ultimate failure that much more certain than it is for it to start fighting defensively or using other tactics to try to whittle down the active PCs. Its a flavor choice - difficult but survivable, vs fast but deadly to a couple, and I don't see the realism lable as having relevance. Nor is it actually "fighting to win" when it comes down to it. The undead did not win, its burial ground was still looted.</p><p></p><p>Personally, I've never had a problem thinking my PC couldn't die. I had a problem in a group where I felt the party as a whole could not fail (or suceed outside the narrow plans of the adventure) but that my particular PC might be the one killed for flavor this week. I think of it like catching an episode of Stargate from a prior season. I know none of the major characters are going to die (permanenly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), and that doesn't change my interest at all, but if I already know if that eps bad will get away or not, which allies will survive, then I get a little less into it.</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 2520794, member: 8439"] My preference as a DM is to run the game, and the fights, 'for' the players, not against them. As such, I can't envision a foe taking crazy risks for the chance to "get" a PC. I kinda dislike the dicotomy raised with "heroic vs realistic". So called grim and gritty rpgs are no more realistic in the final analysis than heroic ones. It is no more 'realistic' for a creature in that situation to go out with a bang killing one PC but making its ultimate failure that much more certain than it is for it to start fighting defensively or using other tactics to try to whittle down the active PCs. Its a flavor choice - difficult but survivable, vs fast but deadly to a couple, and I don't see the realism lable as having relevance. Nor is it actually "fighting to win" when it comes down to it. The undead did not win, its burial ground was still looted. Personally, I've never had a problem thinking my PC couldn't die. I had a problem in a group where I felt the party as a whole could not fail (or suceed outside the narrow plans of the adventure) but that my particular PC might be the one killed for flavor this week. I think of it like catching an episode of Stargate from a prior season. I know none of the major characters are going to die (permanenly ;) ), and that doesn't change my interest at all, but if I already know if that eps bad will get away or not, which allies will survive, then I get a little less into it. [/QUOTE]
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