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DMs: Fight to Win or Fight for Fun?
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<blockquote data-quote="swrushing" data-source="post: 2524466" data-attributes="member: 14140"><p>BTW did they CDG all your PCs or just the ones you setup sleeping in the room?</p><p></p><p>Choose from the below, and there are certainly more...</p><p></p><p>1. Because the NPCs in question are not the stars of the campaign, while the PCs are.</p><p>2. because the situation the orcs found themselves in was set by you, while the situation the PCs find themselves dying in isn't one set by their players, necessarily.</p><p>3. because you have multiple NPCs to run, some important and likely not set in a position to CDG, and others lesser important you choose to set in CDG setup, while the PCs have just their own PC. </p><p>4. because they have been working on this character's story and development for a while, perhaps year or more, while you generate new NPCs routinely.</p><p>5. because they are SUPPOSED to be invested in their characters and to care about those characters while your NPC are just storytelling tools and not supposed to be characters you are "playing" as if they were your PC. </p><p>6. because its not supposed to be "you" vs "the players", you are not equals competing in a game, and so what is fine for one side isn't necessarily fine for the other, given that difference.</p><p>7. because they "played" this character thru the advancement and the skills and traits they acquired, "earning" their abilities if you will, while NPCs are designed to meet the situation from scratch, the Gm never "working them up thru lower level challenges" and so to them the PCs are worth more than your brand new PC thugs are to you, or ought to be. (Kill them enough and hey, that whole "they care about their characters" issue likely won't be a problem at all.)</p><p></p><p>etc...</p><p></p><p>really though, if one doesn't see a difference between NPCs getting killed and PCs getting killed, *IMO* one should not be GMing.</p></blockquote><p></p>
[QUOTE="swrushing, post: 2524466, member: 14140"] BTW did they CDG all your PCs or just the ones you setup sleeping in the room? Choose from the below, and there are certainly more... 1. Because the NPCs in question are not the stars of the campaign, while the PCs are. 2. because the situation the orcs found themselves in was set by you, while the situation the PCs find themselves dying in isn't one set by their players, necessarily. 3. because you have multiple NPCs to run, some important and likely not set in a position to CDG, and others lesser important you choose to set in CDG setup, while the PCs have just their own PC. 4. because they have been working on this character's story and development for a while, perhaps year or more, while you generate new NPCs routinely. 5. because they are SUPPOSED to be invested in their characters and to care about those characters while your NPC are just storytelling tools and not supposed to be characters you are "playing" as if they were your PC. 6. because its not supposed to be "you" vs "the players", you are not equals competing in a game, and so what is fine for one side isn't necessarily fine for the other, given that difference. 7. because they "played" this character thru the advancement and the skills and traits they acquired, "earning" their abilities if you will, while NPCs are designed to meet the situation from scratch, the Gm never "working them up thru lower level challenges" and so to them the PCs are worth more than your brand new PC thugs are to you, or ought to be. (Kill them enough and hey, that whole "they care about their characters" issue likely won't be a problem at all.) etc... really though, if one doesn't see a difference between NPCs getting killed and PCs getting killed, *IMO* one should not be GMing. [/QUOTE]
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