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<blockquote data-quote="swrushing" data-source="post: 2526517" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>So? Both PCs and NPCs have their place in a game. That doesn't mean they have the SAME place, are of equal import or should be treated or handled equally.</p><p></p><p>your games are very very different than mine then. The vast majority of NPCs in my games tend to be where they are not due to actions of the PCs.</p><p></p><p>who said anything about GMs fault vs players fault? If the king dies as a result of actions of the PCs, then the responsibility for that lies with them for their part in it. </p><p></p><p></p><p>huh? No, the Gm is not too invested in an NPC just because the player's characters kill him or cause him to be killed..</p><p></p><p></p><p>having run many a game where i wasn't invested in my NPCs, i have to say experience says to me this is an incorrect statement.</p><p></p><p>What a clever wordsmith you are.</p><p></p><p>for those who missed the sudden shift of context... "anyone" does not equal "any one".</p><p></p><p>good try tho. kudos for the shifteroo.</p><p></p><p></p><p>I agree, but frankly, dont see this as related to the RPG much at all. Its a player thing and i saw players like this back in the Ad&D 1e days and i see hem now too. If i have one in my games, i make sure early on they expect NPCs to react to the character's actions accordingly. I don't see it as anything new, anything related to a given RPG or anything that growing now as opposed to "in the old days".</p><p></p><p></p><p>sounds like "mook rules" to me and for some genre its entirey appropriate. For instance, iirc, in spycraft a "standard character" (IE a mook, some guy who is probably described as "guard number 12" in the credits) cannot score a critical hit on a PC (unless it has certain qualities or somesuch.) This helps to simulate the "lack of threat" from the unnamed guards frequently seen in such movies and is appropriate. if james bond is killed by minion number 12 in the second act, you really aren't doing that genre well. </p><p></p><p>Not knowing more about the specific game in question, its impossible to say whether its appropriate or not for that specific game.</p><p></p><p>But, for instance, removing insta-kill effects doesn't seem necessarily out of whack either, witness some of the various changes to save-or-die spells in some d20/DnD games.</p><p></p><p></p><p>Well, i think we can get a clear read of how you felt about it, from your portrayal.</p><p></p><p>not sure we get much more than that.</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 2526517, member: 14140"] [/QUOTE] So? Both PCs and NPCs have their place in a game. That doesn't mean they have the SAME place, are of equal import or should be treated or handled equally. your games are very very different than mine then. The vast majority of NPCs in my games tend to be where they are not due to actions of the PCs. who said anything about GMs fault vs players fault? If the king dies as a result of actions of the PCs, then the responsibility for that lies with them for their part in it. huh? No, the Gm is not too invested in an NPC just because the player's characters kill him or cause him to be killed.. having run many a game where i wasn't invested in my NPCs, i have to say experience says to me this is an incorrect statement. What a clever wordsmith you are. for those who missed the sudden shift of context... "anyone" does not equal "any one". good try tho. kudos for the shifteroo. I agree, but frankly, dont see this as related to the RPG much at all. Its a player thing and i saw players like this back in the Ad&D 1e days and i see hem now too. If i have one in my games, i make sure early on they expect NPCs to react to the character's actions accordingly. I don't see it as anything new, anything related to a given RPG or anything that growing now as opposed to "in the old days". sounds like "mook rules" to me and for some genre its entirey appropriate. For instance, iirc, in spycraft a "standard character" (IE a mook, some guy who is probably described as "guard number 12" in the credits) cannot score a critical hit on a PC (unless it has certain qualities or somesuch.) This helps to simulate the "lack of threat" from the unnamed guards frequently seen in such movies and is appropriate. if james bond is killed by minion number 12 in the second act, you really aren't doing that genre well. Not knowing more about the specific game in question, its impossible to say whether its appropriate or not for that specific game. But, for instance, removing insta-kill effects doesn't seem necessarily out of whack either, witness some of the various changes to save-or-die spells in some d20/DnD games. Well, i think we can get a clear read of how you felt about it, from your portrayal. not sure we get much more than that. [/QUOTE]
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