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DM's: Focusing on character weaknesses ethical?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2978810" data-attributes="member: 20805"><p><strong>Emirikol</strong></p><p> As a fellow RBDM.. I kindof agree. I make my adventures with some of an eye to the players desires and most of an eye to what makes sense in game. This means skill checks and other things are a common issue in my games. My players know that being a one trick pony will make them have issues with certain encounters.. but the other players might have one trick ponies that can cover for them.</p><p></p><p> The biggest area I disagree with your post is the apparent attempt to train the players in what way you think is best for their characters. I often enjoy playing highly specialized characters who get far out of thier comfort zone. I also expect a DM to challenge a characters weaknesses... Bad things can happen when you dont...</p><p></p><p> An example of this was a not so recent game where my hyper-specialized Mounted Combat guy got the shaft during dungeon adventures, as should be expected, then while in his environment, the other characters in the party got to have thier weakness ignored.. the DM tossed all the riding in combat rules out the window. My one-trick pony had his trick stolen by the Mage who didn't even spend 1 point in the Ride skill.</p><p> That really sucked. Up to that encounter I was quite enjoying playing my character even tho his mounted combat abilities were not being used. After that point.. well, I quit the game.</p><p></p><p> So.. as a GM, cater to your players choices of strengths and weaknesses. Make sure that each has a chance to get highlighted as some point. But do no try to 'train' or 'punish' your players for making choices you think shouldn't be made....</p><p></p><p> Of course, alot of this could be avoided by honest communication about character choices before the game. In the above example if the DM had told me he didn't understand or use the mounted combat rules when I asked about playing a mounted combatant..... no, he waited until after 5 game sessions...</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2978810, member: 20805"] [b]Emirikol[/b] As a fellow RBDM.. I kindof agree. I make my adventures with some of an eye to the players desires and most of an eye to what makes sense in game. This means skill checks and other things are a common issue in my games. My players know that being a one trick pony will make them have issues with certain encounters.. but the other players might have one trick ponies that can cover for them. The biggest area I disagree with your post is the apparent attempt to train the players in what way you think is best for their characters. I often enjoy playing highly specialized characters who get far out of thier comfort zone. I also expect a DM to challenge a characters weaknesses... Bad things can happen when you dont... An example of this was a not so recent game where my hyper-specialized Mounted Combat guy got the shaft during dungeon adventures, as should be expected, then while in his environment, the other characters in the party got to have thier weakness ignored.. the DM tossed all the riding in combat rules out the window. My one-trick pony had his trick stolen by the Mage who didn't even spend 1 point in the Ride skill. That really sucked. Up to that encounter I was quite enjoying playing my character even tho his mounted combat abilities were not being used. After that point.. well, I quit the game. So.. as a GM, cater to your players choices of strengths and weaknesses. Make sure that each has a chance to get highlighted as some point. But do no try to 'train' or 'punish' your players for making choices you think shouldn't be made.... Of course, alot of this could be avoided by honest communication about character choices before the game. In the above example if the DM had told me he didn't understand or use the mounted combat rules when I asked about playing a mounted combatant..... no, he waited until after 5 game sessions... [/QUOTE]
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