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DM's forfeit power
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<blockquote data-quote="Mort" data-source="post: 3022146" data-attributes="member: 762"><p>3e or 3.5 has the potential to be hugely more organic than 1e or 2e.</p><p></p><p>As stated above, if you started with a 1st level fighter - 99% of the time you ended with an 18th level fighter, just with more stuff. If you started with a 1st level mage, you ended with an 18th level mage, just with more stuff. I had a blast in my 2e campaigns, but not because I had "so many paths" for my character.</p><p></p><p>The current eddition is different. Sure you "can" plan a path from 1-20, but the DM can throw a lot at you to diverge from that path. In my last campaign one of the players started with a half-elf ranger with the full idea to become an undead slayer; along the way, however, he met the elves of Celene and through a few adventures joined their legendary arcane archers. By level 20 his build was radically different from his "original" vision, but he had a blast all the same. </p><p> The fighter in the group was the same way. She started with an archer concept, but by 20th level, she was a power attacking, cleaving machine (and enjoying every minute of it), again her concept changed as she was playing the character.</p><p></p><p>As a matter of fact, out of the 6 people in my group - only 1 kept their original concept and "focus" in the 4 year arc I ran. Why? because as the DM, I had many opportunities to throw options at the players that they hadn't considered, both from a role playing angle and from a crunch angle. There were many moments of "you know, I wanted this way originally, but this way seems cooler." I think 3e has more in this regard for the DM than previous edditions not less.</p></blockquote><p></p>
[QUOTE="Mort, post: 3022146, member: 762"] 3e or 3.5 has the potential to be hugely more organic than 1e or 2e. As stated above, if you started with a 1st level fighter - 99% of the time you ended with an 18th level fighter, just with more stuff. If you started with a 1st level mage, you ended with an 18th level mage, just with more stuff. I had a blast in my 2e campaigns, but not because I had "so many paths" for my character. The current eddition is different. Sure you "can" plan a path from 1-20, but the DM can throw a lot at you to diverge from that path. In my last campaign one of the players started with a half-elf ranger with the full idea to become an undead slayer; along the way, however, he met the elves of Celene and through a few adventures joined their legendary arcane archers. By level 20 his build was radically different from his "original" vision, but he had a blast all the same. The fighter in the group was the same way. She started with an archer concept, but by 20th level, she was a power attacking, cleaving machine (and enjoying every minute of it), again her concept changed as she was playing the character. As a matter of fact, out of the 6 people in my group - only 1 kept their original concept and "focus" in the 4 year arc I ran. Why? because as the DM, I had many opportunities to throw options at the players that they hadn't considered, both from a role playing angle and from a crunch angle. There were many moments of "you know, I wanted this way originally, but this way seems cooler." I think 3e has more in this regard for the DM than previous edditions not less. [/QUOTE]
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