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<blockquote data-quote="an_idol_mind" data-source="post: 3022300" data-attributes="member: 43749"><p>I think the whole time issue comes down less to a system than to a lifestyle. When I played basic D&D and AD&D, I ran multiple sessions in a week. Now, I run sessions once a week or biweekly. But it's not because I'm spending more time planning than before; it's just that I'm not in school anymore and therefor don't have as much downtime. Until retirement, most people lose free time as they get older. (Arguably, they still lose that free time after retirement.)</p><p></p><p>In general, planning a game takes about the same amount of time in 3rd edition as before, depending on your DMing style. It gets more complex as you add templates and classes to your monsters. If that becomes a problem, though, go back to the tried and true method of throwing the unwanted rules out. Folks has no problem tossing irritating and time-consuming rules in older editions out; why is it suddenly such a problem in 3rd edition? Especially considering that the new rules seem perfectly suited for stripping down to the simple mechanic.</p></blockquote><p></p>
[QUOTE="an_idol_mind, post: 3022300, member: 43749"] I think the whole time issue comes down less to a system than to a lifestyle. When I played basic D&D and AD&D, I ran multiple sessions in a week. Now, I run sessions once a week or biweekly. But it's not because I'm spending more time planning than before; it's just that I'm not in school anymore and therefor don't have as much downtime. Until retirement, most people lose free time as they get older. (Arguably, they still lose that free time after retirement.) In general, planning a game takes about the same amount of time in 3rd edition as before, depending on your DMing style. It gets more complex as you add templates and classes to your monsters. If that becomes a problem, though, go back to the tried and true method of throwing the unwanted rules out. Folks has no problem tossing irritating and time-consuming rules in older editions out; why is it suddenly such a problem in 3rd edition? Especially considering that the new rules seem perfectly suited for stripping down to the simple mechanic. [/QUOTE]
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