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<blockquote data-quote="paulsometimes" data-source="post: 3022868" data-attributes="member: 29973"><p>When I started role-playing, my characters were built as they progressed. I started with what I thought was cool and when advancing, took on whatever seemed coolest at the time. With 3.x, I began thinking of character concepts in which each level was looked at as a building stage towards my final product. However, while 3.x does seem to make character development this way a bit more manageable and desireable (thanks to prestige classes), I don't think the game is necessarily the culprit. </p><p>I've met people that have done their characters this way from the day they started playing (or close to it). I know some people that still don't do it (or try their best not to). I didn't start doing it until I heard of others doing, but that's probably only because I hadn't thought of it. Do I feel I have any less personal investment in a character because of doing it this way? Not at all. I almost think I appreciate my characters a bit more now at their higher levels. It used to be I'd look at my high level characters wonering why on Earth did I take a bunch of ranks in Tumble at the early levels when my character is more of a tank-type.</p><p>Also, I don't see how some people think planning your character out is a bit unrealistic. It's almost like how in high school, teachers and counselors encourage you to start planning where you're going to college, what you'll study, and what kind of career you'll have. Granted, many of these choices change through time, but so do many choices for character progress.</p></blockquote><p></p>
[QUOTE="paulsometimes, post: 3022868, member: 29973"] When I started role-playing, my characters were built as they progressed. I started with what I thought was cool and when advancing, took on whatever seemed coolest at the time. With 3.x, I began thinking of character concepts in which each level was looked at as a building stage towards my final product. However, while 3.x does seem to make character development this way a bit more manageable and desireable (thanks to prestige classes), I don't think the game is necessarily the culprit. I've met people that have done their characters this way from the day they started playing (or close to it). I know some people that still don't do it (or try their best not to). I didn't start doing it until I heard of others doing, but that's probably only because I hadn't thought of it. Do I feel I have any less personal investment in a character because of doing it this way? Not at all. I almost think I appreciate my characters a bit more now at their higher levels. It used to be I'd look at my high level characters wonering why on Earth did I take a bunch of ranks in Tumble at the early levels when my character is more of a tank-type. Also, I don't see how some people think planning your character out is a bit unrealistic. It's almost like how in high school, teachers and counselors encourage you to start planning where you're going to college, what you'll study, and what kind of career you'll have. Granted, many of these choices change through time, but so do many choices for character progress. [/QUOTE]
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