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DM's forfeit power
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<blockquote data-quote="Menexenus" data-source="post: 3022948" data-attributes="member: 8951"><p>Yes and no. I recognize that if you have an especially creative, fair-minded, and inspired DM, it may be good to have lots of flexibility. But how many truly great DMs like this are really out there? We all *wish* we were great DMs. And many of us try very hard. But let's face it, the number of DMs out there on a par with Piratecat or Monte Cook is probably relatively low. (And most of those are probably all regular posters here on ENWorld.) So for those one-in-a-hundred DMs out there, a strictly structured rules system like 3.x may be too confining.</p><p></p><p>But for the rest of us DMs out there who are only of average quality and experience, it's nice to have a bunch of black and white rules to refer back to when you're not sure what to do in a given situation. Just making up the rules as you go along will work well for those top shelf DMs who have players hanging on their every word. Personally, though, I kind of like being able to ask my players, "How does grapple work again?" and they can look it up for me while I take care of something else.</p><p></p><p>I think having a concrete set of rules available to everyone has been empowering for players and useful for the vast majority of DMs who aren't good at just making rules up on the spot.</p></blockquote><p></p>
[QUOTE="Menexenus, post: 3022948, member: 8951"] Yes and no. I recognize that if you have an especially creative, fair-minded, and inspired DM, it may be good to have lots of flexibility. But how many truly great DMs like this are really out there? We all *wish* we were great DMs. And many of us try very hard. But let's face it, the number of DMs out there on a par with Piratecat or Monte Cook is probably relatively low. (And most of those are probably all regular posters here on ENWorld.) So for those one-in-a-hundred DMs out there, a strictly structured rules system like 3.x may be too confining. But for the rest of us DMs out there who are only of average quality and experience, it's nice to have a bunch of black and white rules to refer back to when you're not sure what to do in a given situation. Just making up the rules as you go along will work well for those top shelf DMs who have players hanging on their every word. Personally, though, I kind of like being able to ask my players, "How does grapple work again?" and they can look it up for me while I take care of something else. I think having a concrete set of rules available to everyone has been empowering for players and useful for the vast majority of DMs who aren't good at just making rules up on the spot. [/QUOTE]
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