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DM's: Gems, Jewelry, Artwork & Copper pieces..do you actually describe them?
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<blockquote data-quote="smootrk" data-source="post: 2977229" data-attributes="member: 28583"><p>I try to define what they find, even down to decor & histories on relatively mundane magical items.</p><p></p><p>Recently my group has found a Silver Ring enameled with fish designs (ring of swimming), a Belt Buckle with Jade inlays, and a 'Hand of the Mage' (does Mage Hand spell) with an extensive history and slightly altered appearance (leprecahn hand).</p><p></p><p>Sometimes the group sells off these items with total disregard, and sometimes they fancy the items (even mundane stuff) and want the items on their sheet. Dropping all description of items to either gp value or to 'whatever bonus it is' only further moves the game (in my own humble opinion) from the role-play focus, and moves it closer to the 'video-gamy' mode. It all depends on what your particular group enjoys more. We prefer a rather balanced game (video-gamy vs role-play) but leaning closer to the role-play side. </p><p></p><p>I do my part to move things to the role-play side of things.</p></blockquote><p></p>
[QUOTE="smootrk, post: 2977229, member: 28583"] I try to define what they find, even down to decor & histories on relatively mundane magical items. Recently my group has found a Silver Ring enameled with fish designs (ring of swimming), a Belt Buckle with Jade inlays, and a 'Hand of the Mage' (does Mage Hand spell) with an extensive history and slightly altered appearance (leprecahn hand). Sometimes the group sells off these items with total disregard, and sometimes they fancy the items (even mundane stuff) and want the items on their sheet. Dropping all description of items to either gp value or to 'whatever bonus it is' only further moves the game (in my own humble opinion) from the role-play focus, and moves it closer to the 'video-gamy' mode. It all depends on what your particular group enjoys more. We prefer a rather balanced game (video-gamy vs role-play) but leaning closer to the role-play side. I do my part to move things to the role-play side of things. [/QUOTE]
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DM's: Gems, Jewelry, Artwork & Copper pieces..do you actually describe them?
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