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DM's: Gems, Jewelry, Artwork & Copper pieces..do you actually describe them?
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<blockquote data-quote="xnosipjpqmhd" data-source="post: 2977914"><p>If I describe only the magic items in detail, then the players single those out quickly, so I try to give everything players find some baseline level of detail. (Not too much detail, mind, because whatever I say must then be written down for consistency's sake! ;-)</p><p></p><p>So I'll generally give each item a hint of personality, enough to be memorable, but not too much to jot down, like this:</p><p>- A short sword with a wavy groove in the blade</p><p>- A silver necklace with a moon-shaped pendant</p><p>- A tapestry of a ship tossed by a raging sea</p><p>- A small burlap sack with about 200 Keoish silver legions</p><p>- A leather wineskin with a brass stopper and chain</p><p>- etc.</p><p></p><p>Then if players want to examine the items carefully (with skills or spells), they may be able to learn additional details, depending on which skill or spell they use. Important details (magic, plot hooks, etc.) come straight from my notes, and the rest I just make up for flavour. </p><p>- the sword is a masterwork (but non-magical) blade forged in Furyondy</p><p>- the necklace is of poor quality and would be lucky to fetch 10 gp</p><p>- the tapestry has a secret map woven into it (to the Lost Isles of Zwer)</p><p>- the sack is sturdy, while the coins are of recent mint and not overly shaved</p><p>- the wineskin radiates a faint aura of transmutation...</p><p>and so on.</p></blockquote><p></p>
[QUOTE="xnosipjpqmhd, post: 2977914"] If I describe only the magic items in detail, then the players single those out quickly, so I try to give everything players find some baseline level of detail. (Not too much detail, mind, because whatever I say must then be written down for consistency's sake! ;-) So I'll generally give each item a hint of personality, enough to be memorable, but not too much to jot down, like this: - A short sword with a wavy groove in the blade - A silver necklace with a moon-shaped pendant - A tapestry of a ship tossed by a raging sea - A small burlap sack with about 200 Keoish silver legions - A leather wineskin with a brass stopper and chain - etc. Then if players want to examine the items carefully (with skills or spells), they may be able to learn additional details, depending on which skill or spell they use. Important details (magic, plot hooks, etc.) come straight from my notes, and the rest I just make up for flavour. - the sword is a masterwork (but non-magical) blade forged in Furyondy - the necklace is of poor quality and would be lucky to fetch 10 gp - the tapestry has a secret map woven into it (to the Lost Isles of Zwer) - the sack is sturdy, while the coins are of recent mint and not overly shaved - the wineskin radiates a faint aura of transmutation... and so on. [/QUOTE]
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DM's: Gems, Jewelry, Artwork & Copper pieces..do you actually describe them?
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