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DMs/GMs: Polling Your Players About D&D Next
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<blockquote data-quote="Nivenus" data-source="post: 5798071" data-attributes="member: 71756"><p>This is to all the DMs out there.</p><p></p><p>I figure it's pretty easy for all of us here to go and come up with what <em>we</em> want in the next iteration of D&D - it's easy to get inside of our own heads, after all. However, since D&D is about more than just our own preferences and many of us are DMs or GMs running our own games right now, I thought it would be a useful exercise to look into what the people we play with day in and day out want from the game.</p><p></p><p>I encourage other DMs to go out and do the same thing: it can be enlightening, I think, and potentially more useful as a source of discussion than what <em>we</em> want. After all, D&D is about <em>all</em> of the players, not just what we here on ENWorld have to say.</p><p></p><p>So today, when I went out and ran my game that I've been running for a few years now, I went ahead and asked my players what they wanted from the next version of D&D. Bear in the mind that this is probably not the average D&D party (if there is such a thing) but there are a diverse set of views and perspectives here. </p><p></p><p><span style="font-size: 15px"><strong>My Players:</strong></span></p><p></p><ol> <li data-xf-list-type="ol">Dwarven cleric. They first played D&D during 1e AD&D and then came back to briefly DM 3e before joining 4e.</li> <li data-xf-list-type="ol">Tiefling warlock. First played for a few years during 3e, now is playing 4e.</li> <li data-xf-list-type="ol">Gnomish paladin/warlord hybrid. First played 3e for several years, pretty familiar with the rules, now playing 4e.</li> <li data-xf-list-type="ol">Halfling assassin. Originally played an elven ranger before the character left for story reasons. Never played D&D before 4e but is an enthusiast now well-familiar with rules and considering DMing.</li> <li data-xf-list-type="ol">Shadar-kai swordmage. Joined later in the game. Never played D&D before 4e.</li> </ol><p></p><p><span style="font-size: 15px"><strong>My Questions, Their Answers:</strong></span></p><p></p><p><strong>What races would you be sad to see absent in D&D Next?</strong></p><ul> <li data-xf-list-type="ul"><strong>Dwarven Cleric:</strong> Elves, humans, dwarves.</li> <li data-xf-list-type="ul"><strong>Tiefling Warlock:</strong> Warforged</li> <li data-xf-list-type="ul"><strong>Gnomish Paladin:</strong> Gnomes, goliaths</li> <li data-xf-list-type="ul"><strong>Halfling Assassin:</strong> Elves, dwarves, (both of which I doubt would be removed), devas, don't know all the rest</li> <li data-xf-list-type="ul"><strong>Shadar-kai Swordmage:</strong> Shadar-kai</li> </ul><p></p><p><strong>What classes would you be sad to see absent in D&D Next?</strong></p><ul> <li data-xf-list-type="ul"><strong>Dwarven Cleric:</strong> Fighter, mage, cleric</li> <li data-xf-list-type="ul"><strong>Tiefling Warlock:</strong> Don't know enough, but I sympathize with fans of all</li> <li data-xf-list-type="ul"><strong>Gnomish Paladin:</strong> Warlords, rogues</li> <li data-xf-list-type="ul"><strong>Halfling Assassin:</strong> Assassins, rangers, invokers, wizards, stealth-heavy classes in general</li> <li data-xf-list-type="ul"><strong>Shadar-kai Swordmage:</strong> Swordmage</li> </ul><p></p><p><strong>How important do you think skills should be?</strong></p><ul> <li data-xf-list-type="ul"><strong>Dwarven Cleric:</strong> Minor</li> <li data-xf-list-type="ul"><strong>Tiefling Warlock:</strong> A little less than they are</li> <li data-xf-list-type="ul"><strong>Gnomish Paladin:</strong> Middle-ly</li> <li data-xf-list-type="ul"><strong>Halfling Assassin:</strong> Like skills a lot but make it more fun than just "I succeed or I fail." This applies to combat also: give the game a sense of strategy.</li> <li data-xf-list-type="ul"><strong>Shadar-kai Swordmage:</strong> Very</li> </ul><p></p><p><strong>Which do you prefer: combat, exploration, or roleplay?</strong></p><ul> <li data-xf-list-type="ul"><strong>Dwarven Cleric:</strong> Exploration > combat > roleplay</li> <li data-xf-list-type="ul"><strong>Tiefling Warlock:</strong> Exploration</li> <li data-xf-list-type="ul"><strong>Gnomish Paladin:</strong> Combat</li> <li data-xf-list-type="ul"><strong>Halfling Assassin:</strong> I like a combination of all three; D&D wouldn't be the same without any. But my favorite is combat, but I also like roleplaying a lot, although I'm not very good at it.</li> <li data-xf-list-type="ul"><strong>Shadar-kai Swordmage:</strong> I prefer a mix of all three but combat has proven to be the most straightforward</li> </ul><p></p><p><strong>Do you prefer alignment that affects gameplay, alignment that is solely there for flavor, or no alignment?</strong></p><ul> <li data-xf-list-type="ul"><strong>Dwarven Cleric:</strong> Alignment for flavor</li> <li data-xf-list-type="ul"><strong>Tiefling Warlock:</strong> Flavor</li> <li data-xf-list-type="ul"><strong>Gnomish Paladin:</strong> Gameplay-affecting alignment</li> <li data-xf-list-type="ul"><strong>Halfling Assassin:</strong> I like when it affects the gameplay; it means that you have an interesting personality depending on the alignment you play.</li> <li data-xf-list-type="ul"><strong>Shadar-kai Swordmage:</strong> Alignment should affect only the roleplaying aspect of gameplay</li> </ul><p></p><p><strong>Do you think your character is too powerful, underpowered, or just right?</strong></p><ul> <li data-xf-list-type="ul"><strong>Dwarven Cleric:</strong> Mine is just right but a few of the other characters i nthe party are too powerful</li> <li data-xf-list-type="ul"><strong>Tiefling Warlock:</strong> Underpowered</li> <li data-xf-list-type="ul"><strong>Gnomish Paladin:</strong> A bit overpowered</li> <li data-xf-list-type="ul"><strong>Halfling Assassin:</strong> Sometimes I feel alternately overpowered or underpowered. Overall, though, I feel that my character's just right.</li> <li data-xf-list-type="ul"><strong>Shadar-kai Swordmage:</strong> By himself, my standard character is fine but with my allies, he's ridiculously powerful.</li> </ul><p></p><p><strong>Would you prefer the core rules in one book, two books, or three?</strong></p><ul> <li data-xf-list-type="ul"><strong>Dwarven Cleric:</strong> Two: One for players, one for DMs</li> <li data-xf-list-type="ul"><strong>Tiefling Warlock:</strong> One</li> <li data-xf-list-type="ul"><strong>Gnomish Paladin:</strong> Don't care</li> <li data-xf-list-type="ul"><strong>Halfling Assassin:</strong> Doesn't really matter to me</li> <li data-xf-list-type="ul"><strong>Shadar-kai Swordmage:</strong> Number doesn't matter, just sell them in a boxed set</li> </ul><p></p><p><strong>Any suggested rule changes?</strong></p><ul> <li data-xf-list-type="ul"><strong>Dwarven Cleric:</strong> More straightforward, less complex spells</li> <li data-xf-list-type="ul"><strong>Tiefling Warlock:</strong> Don't know enough</li> <li data-xf-list-type="ul"><strong>Gnomish Paladin:</strong> None</li> <li data-xf-list-type="ul"><strong>Halfling Assassin:</strong> Not really. Maybe a few here and there (can't think of any right now) but overall I like fourth edition.</li> <li data-xf-list-type="ul"><strong>Shadar-kai Swordmage:</strong> None</li> </ul><p></p><p><strong>What do you think is the most important part of D&D (ex: tactical combat, classes, elves, etc.)?</strong></p><ul> <li data-xf-list-type="ul"><strong>Dwarven Cleric:</strong> Group interaction and improvisation</li> <li data-xf-list-type="ul"><strong>Tiefling Warlock:</strong> Exploration, strange loot</li> <li data-xf-list-type="ul"><strong>Gnomish Paladin:</strong> Sandbox gameplay (I can blow up doors!)</li> <li data-xf-list-type="ul"><strong>Halfling Assassin:</strong> I really like tactical combat, but without classes it wouldn't be fun</li> <li data-xf-list-type="ul"><strong>Shadar-kai Swordmage:</strong> World and backstory</li> </ul><p></p><p><strong>What do you think is the <em>least</em> important part of D&D?</strong></p><ul> <li data-xf-list-type="ul"><strong>Dwarven Cleric:</strong> Exotic and complex campaign settings</li> <li data-xf-list-type="ul"><strong>Tiefling Warlock:</strong> Rolling dice and leveling</li> <li data-xf-list-type="ul"><strong>Gnomish Paladin:</strong> Massive backstories</li> <li data-xf-list-type="ul"><strong>Halfling Assassin:</strong> I can't think of anything that, if removed, wouldn't impact D&D negatively</li> <li data-xf-list-type="ul"><strong>Shadar-kai Swordmage:</strong> No opinion</li> </ul><p></p><p><strong>Other thoughts</strong></p><ul> <li data-xf-list-type="ul"><strong>Dwarven Cleric:</strong> Pre-written dungeons should primarily be stand-alone adventures, not campaigns. Not fond of politics.</li> </ul><p></p><p></p><p>Anyhow, in summation, that's how my players feel about D&D and where it should be going. As you can see, there's a diversity of opinions right within my own group, so I think it's fair to imagine that the opinions among other players will be quite different. I don't agree with my own players on everything, but I generally think all of them have good points to make.</p><p></p><p>If nothing else, this is a pretty good indication of how WotC is right to pursue a flexible system that allows many different playstyles, even if that's a difficult route to go.</p><p></p><p>So, I ask you, what do <em>your</em> players want from the game?</p></blockquote><p></p>
[QUOTE="Nivenus, post: 5798071, member: 71756"] This is to all the DMs out there. I figure it's pretty easy for all of us here to go and come up with what [I]we[/I] want in the next iteration of D&D - it's easy to get inside of our own heads, after all. However, since D&D is about more than just our own preferences and many of us are DMs or GMs running our own games right now, I thought it would be a useful exercise to look into what the people we play with day in and day out want from the game. I encourage other DMs to go out and do the same thing: it can be enlightening, I think, and potentially more useful as a source of discussion than what [I]we[/I] want. After all, D&D is about [I]all[/I] of the players, not just what we here on ENWorld have to say. So today, when I went out and ran my game that I've been running for a few years now, I went ahead and asked my players what they wanted from the next version of D&D. Bear in the mind that this is probably not the average D&D party (if there is such a thing) but there are a diverse set of views and perspectives here. [SIZE="4"][B]My Players:[/B][/SIZE] [LIST=1][*]Dwarven cleric. They first played D&D during 1e AD&D and then came back to briefly DM 3e before joining 4e. [*]Tiefling warlock. First played for a few years during 3e, now is playing 4e. [*]Gnomish paladin/warlord hybrid. First played 3e for several years, pretty familiar with the rules, now playing 4e. [*]Halfling assassin. Originally played an elven ranger before the character left for story reasons. Never played D&D before 4e but is an enthusiast now well-familiar with rules and considering DMing. [*]Shadar-kai swordmage. Joined later in the game. Never played D&D before 4e.[/LIST] [SIZE="4"][B]My Questions, Their Answers:[/B][/SIZE] [B]What races would you be sad to see absent in D&D Next?[/B] [LIST][*][B]Dwarven Cleric:[/B] Elves, humans, dwarves. [*][B]Tiefling Warlock:[/B] Warforged [*][B]Gnomish Paladin:[/B] Gnomes, goliaths [*][B]Halfling Assassin:[/B] Elves, dwarves, (both of which I doubt would be removed), devas, don't know all the rest [*][B]Shadar-kai Swordmage:[/B] Shadar-kai[/LIST] [B]What classes would you be sad to see absent in D&D Next?[/B] [LIST][*][B]Dwarven Cleric:[/B] Fighter, mage, cleric [*][B]Tiefling Warlock:[/B] Don't know enough, but I sympathize with fans of all [*][B]Gnomish Paladin:[/B] Warlords, rogues [*][B]Halfling Assassin:[/B] Assassins, rangers, invokers, wizards, stealth-heavy classes in general [*][B]Shadar-kai Swordmage:[/B] Swordmage[/LIST] [B]How important do you think skills should be?[/B] [LIST][*][B]Dwarven Cleric:[/B] Minor [*][B]Tiefling Warlock:[/B] A little less than they are [*][B]Gnomish Paladin:[/B] Middle-ly [*][B]Halfling Assassin:[/B] Like skills a lot but make it more fun than just "I succeed or I fail." This applies to combat also: give the game a sense of strategy. [*][B]Shadar-kai Swordmage:[/B] Very[/LIST] [B]Which do you prefer: combat, exploration, or roleplay?[/B] [LIST][*][B]Dwarven Cleric:[/B] Exploration > combat > roleplay [*][B]Tiefling Warlock:[/B] Exploration [*][B]Gnomish Paladin:[/B] Combat [*][B]Halfling Assassin:[/B] I like a combination of all three; D&D wouldn't be the same without any. But my favorite is combat, but I also like roleplaying a lot, although I'm not very good at it. [*][B]Shadar-kai Swordmage:[/B] I prefer a mix of all three but combat has proven to be the most straightforward[/LIST] [B]Do you prefer alignment that affects gameplay, alignment that is solely there for flavor, or no alignment?[/B] [LIST][*][B]Dwarven Cleric:[/B] Alignment for flavor [*][B]Tiefling Warlock:[/B] Flavor [*][B]Gnomish Paladin:[/B] Gameplay-affecting alignment [*][B]Halfling Assassin:[/B] I like when it affects the gameplay; it means that you have an interesting personality depending on the alignment you play. [*][B]Shadar-kai Swordmage:[/b] Alignment should affect only the roleplaying aspect of gameplay [/LIST] [B]Do you think your character is too powerful, underpowered, or just right?[/B] [LIST][*][B]Dwarven Cleric:[/B] Mine is just right but a few of the other characters i nthe party are too powerful [*][B]Tiefling Warlock:[/B] Underpowered [*][B]Gnomish Paladin:[/B] A bit overpowered [*][B]Halfling Assassin:[/B] Sometimes I feel alternately overpowered or underpowered. Overall, though, I feel that my character's just right. [*][B]Shadar-kai Swordmage:[/B] By himself, my standard character is fine but with my allies, he's ridiculously powerful.[/LIST] [B]Would you prefer the core rules in one book, two books, or three?[/B] [LIST][*][B]Dwarven Cleric:[/B] Two: One for players, one for DMs [*][B]Tiefling Warlock:[/B] One [*][B]Gnomish Paladin:[/B] Don't care [*][B]Halfling Assassin:[/B] Doesn't really matter to me [*][B]Shadar-kai Swordmage:[/B] Number doesn't matter, just sell them in a boxed set[/LIST] [B]Any suggested rule changes?[/B] [LIST][*][B]Dwarven Cleric:[/B] More straightforward, less complex spells [*][B]Tiefling Warlock:[/B] Don't know enough [*][B]Gnomish Paladin:[/B] None [*][B]Halfling Assassin:[/B] Not really. Maybe a few here and there (can't think of any right now) but overall I like fourth edition. [*][B]Shadar-kai Swordmage:[/B] None[/LIST] [B]What do you think is the most important part of D&D (ex: tactical combat, classes, elves, etc.)?[/B] [LIST][*][B]Dwarven Cleric:[/B] Group interaction and improvisation [*][B]Tiefling Warlock:[/B] Exploration, strange loot [*][B]Gnomish Paladin:[/B] Sandbox gameplay (I can blow up doors!) [*][B]Halfling Assassin:[/B] I really like tactical combat, but without classes it wouldn't be fun [*][B]Shadar-kai Swordmage:[/B] World and backstory[/LIST] [B]What do you think is the [I]least[/I] important part of D&D?[/B] [LIST][*][B]Dwarven Cleric:[/B] Exotic and complex campaign settings [*][B]Tiefling Warlock:[/B] Rolling dice and leveling [*][B]Gnomish Paladin:[/B] Massive backstories [*][B]Halfling Assassin:[/B] I can't think of anything that, if removed, wouldn't impact D&D negatively [*][B]Shadar-kai Swordmage:[/B] No opinion[/LIST] [B]Other thoughts[/B] [LIST][*][B]Dwarven Cleric:[/B] Pre-written dungeons should primarily be stand-alone adventures, not campaigns. Not fond of politics.[/LIST] Anyhow, in summation, that's how my players feel about D&D and where it should be going. As you can see, there's a diversity of opinions right within my own group, so I think it's fair to imagine that the opinions among other players will be quite different. I don't agree with my own players on everything, but I generally think all of them have good points to make. If nothing else, this is a pretty good indication of how WotC is right to pursue a flexible system that allows many different playstyles, even if that's a difficult route to go. So, I ask you, what do [I]your[/I] players want from the game? [/QUOTE]
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