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DM's Guild print books / Scourge of the Sword Coast / Ghosts of Dragonspear Castle
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<blockquote data-quote="hastur_nz" data-source="post: 7121163" data-attributes="member: 40592"><p>Ghosts is a massive, sprawling set of adventures designed for PC's level 1-10, but given it was pre-release rules if you ran it using published 5e rules that might push it up a tad. Personally I've only skimmed its near 300 pages, and nothing got me excited.</p><p></p><p>Scourge I like, although I've only used it for inspiration. It has more 'mini site adventures', spread as far north as the Ardeep, and east of Daggerford etc and it includes a good map of the area, which ties in to Storm King's Thunder nicely, as well as a detailed map and info on Daggerford; more so than Ghosts (unless I missed something). It was written for level 2-4, but again as it was pre-release most likely 3-5 is more appropriate and could be scaled even higher if you desire. It's designed to be a set of little adventures the PC's have with a home base in Daggerford.</p><p></p><p>I'm running Storm King's Thunder myself, and I threw away most of Chapter 1, using an old Basic module instead (B5), then on to Goldenfields.</p><p></p><p>I think you could definitely get enough mileage out of Scourge of the Sword Coast. For example, PC's start in Daggerford, get sent to Nightstone to clean up the problems there, then do the various adventures in Scourge of the Sword Coast, before finally heading to Goldenfields or maybe Triboar. Scourge has pretty much all you'd need to replace most of the rushed and lackluster parts of SKT Chapter 1, so you can go from level 1 to 5 in a more "natural" manner.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7121163, member: 40592"] Ghosts is a massive, sprawling set of adventures designed for PC's level 1-10, but given it was pre-release rules if you ran it using published 5e rules that might push it up a tad. Personally I've only skimmed its near 300 pages, and nothing got me excited. Scourge I like, although I've only used it for inspiration. It has more 'mini site adventures', spread as far north as the Ardeep, and east of Daggerford etc and it includes a good map of the area, which ties in to Storm King's Thunder nicely, as well as a detailed map and info on Daggerford; more so than Ghosts (unless I missed something). It was written for level 2-4, but again as it was pre-release most likely 3-5 is more appropriate and could be scaled even higher if you desire. It's designed to be a set of little adventures the PC's have with a home base in Daggerford. I'm running Storm King's Thunder myself, and I threw away most of Chapter 1, using an old Basic module instead (B5), then on to Goldenfields. I think you could definitely get enough mileage out of Scourge of the Sword Coast. For example, PC's start in Daggerford, get sent to Nightstone to clean up the problems there, then do the various adventures in Scourge of the Sword Coast, before finally heading to Goldenfields or maybe Triboar. Scourge has pretty much all you'd need to replace most of the rushed and lackluster parts of SKT Chapter 1, so you can go from level 1 to 5 in a more "natural" manner. [/QUOTE]
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DM's Guild print books / Scourge of the Sword Coast / Ghosts of Dragonspear Castle
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