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DM's Guild: The Advice You Didn't Ask For
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<blockquote data-quote="Sacrosanct" data-source="post: 6800645" data-attributes="member: 15700"><p>Yes, some critical reviews are well done. Let me tell you, a constructive review, even if critical as long as it's objective? As a publisher it's worth its weight in gold. Makes me want to send them free stuff just as appreciation even if it was critical. [MENTION=9342]merric[/MENTION] has done some really good reviews, even if they weren't the most flattering.</p><p></p><p>But a bad, bad review? One of the most frustrating things ever. Some advice to people giving a critical review:</p><p></p><p>Review what you actually have/see before you. Don't make assumptions. E.g., I had one reviewer accuse me of copyright violation because I had some Larry Elmore work in my product, despite my listing "by special permission" in the front page. With people like Shipman out there, accusing someone of stealing anothers' work is pretty serious, and shouldn't be slung around unless you know for sure.</p><p></p><p>Do your review in context of what the goal of the product is. I.e., if the product is free or very cheap, and tells you outright that the product is meant to be a toolbox of sorts; an outline with the tools for you to flesh out the greater details on your own, don't give a bad review because you wanted it to be like a $15 PDF full adventure. It would be like me giving a bad review of a Ford Focus because it didn't have the hauling capacity of a truck, or wasn't as refined as a Mercedes. That doesn't mean you can't be critical of it, but do it in the proper context of similar products.</p><p></p><p>And avoid the one I mentioned above. If you don't like the D20 system used in a Western setting, don't give a bad review to all products that use that. For one, it doesn't do me any good to know how I can improve, and secondly, it would be like if I didn't like 4e's mechanics, going around and giving bad reviews on every 4e product regardless of how the actual product is.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6800645, member: 15700"] Yes, some critical reviews are well done. Let me tell you, a constructive review, even if critical as long as it's objective? As a publisher it's worth its weight in gold. Makes me want to send them free stuff just as appreciation even if it was critical. [MENTION=9342]merric[/MENTION] has done some really good reviews, even if they weren't the most flattering. But a bad, bad review? One of the most frustrating things ever. Some advice to people giving a critical review: Review what you actually have/see before you. Don't make assumptions. E.g., I had one reviewer accuse me of copyright violation because I had some Larry Elmore work in my product, despite my listing "by special permission" in the front page. With people like Shipman out there, accusing someone of stealing anothers' work is pretty serious, and shouldn't be slung around unless you know for sure. Do your review in context of what the goal of the product is. I.e., if the product is free or very cheap, and tells you outright that the product is meant to be a toolbox of sorts; an outline with the tools for you to flesh out the greater details on your own, don't give a bad review because you wanted it to be like a $15 PDF full adventure. It would be like me giving a bad review of a Ford Focus because it didn't have the hauling capacity of a truck, or wasn't as refined as a Mercedes. That doesn't mean you can't be critical of it, but do it in the proper context of similar products. And avoid the one I mentioned above. If you don't like the D20 system used in a Western setting, don't give a bad review to all products that use that. For one, it doesn't do me any good to know how I can improve, and secondly, it would be like if I didn't like 4e's mechanics, going around and giving bad reviews on every 4e product regardless of how the actual product is. [/QUOTE]
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