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DMs have favourite monsters, now.
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<blockquote data-quote="Wik" data-source="post: 4329267" data-attributes="member: 40177"><p>So, I like 4e. I'm not entirely sold on it, yet - there's a lot in there that kind of bugs me (I'm looking at YOU, treasure packets!). But, the first time I ran a real session, I came across something that really caught me.</p><p></p><p>The PCs were fighting some human minions, a human bandit, and an orc raider. Each monster was playing completely differently on the table - the raider was engaging from range with his throwing axes while the minions tried to pin things down, and then he closed in (using his free healing surge to really annoy PCs). Meanwhile, the bandit was taking flanking opportunities and shifting every time someone closed with him in melee combat. Because the fighter couldn't get close enough to the bandit to mark him, it meant that the bandit was very, VERY mobile on the battlefield.</p><p></p><p>After running that fight, and a few others, I realized I liked the human bandit. It wasn't just a "hey, I think this monster's concept is cool" (like 3e bugbears, for me) - it was a "hey, this monster is fun to run in combat".</p><p></p><p>In earlier editions of the game, I had favourite monsters, of course. But these favourites tended to be based on flavour issues - gnolls were cool because of their feral nature; bugbears were the alpha goblins; and the squealer is my all-time fave just because it jumps down from a tree, grabs you, and doesn't let go while it chews your face off. </p><p></p><p>But I never had a favourite monster based on rules. I was never "Hey, I absolutely LOVE the Chuul's Improved Grab! BOOYAH!" </p><p></p><p>So, I have a new favourite monster, and it's a human bandit (about as vanilla as you can get, really). I think it's kind of neat for the GM to be able to run monsters differently (tactically-speaking) on the table.</p><p></p><p>So, yeah. In 4e, monsters feel different from each other, beyond the flavour. I like it!</p></blockquote><p></p>
[QUOTE="Wik, post: 4329267, member: 40177"] So, I like 4e. I'm not entirely sold on it, yet - there's a lot in there that kind of bugs me (I'm looking at YOU, treasure packets!). But, the first time I ran a real session, I came across something that really caught me. The PCs were fighting some human minions, a human bandit, and an orc raider. Each monster was playing completely differently on the table - the raider was engaging from range with his throwing axes while the minions tried to pin things down, and then he closed in (using his free healing surge to really annoy PCs). Meanwhile, the bandit was taking flanking opportunities and shifting every time someone closed with him in melee combat. Because the fighter couldn't get close enough to the bandit to mark him, it meant that the bandit was very, VERY mobile on the battlefield. After running that fight, and a few others, I realized I liked the human bandit. It wasn't just a "hey, I think this monster's concept is cool" (like 3e bugbears, for me) - it was a "hey, this monster is fun to run in combat". In earlier editions of the game, I had favourite monsters, of course. But these favourites tended to be based on flavour issues - gnolls were cool because of their feral nature; bugbears were the alpha goblins; and the squealer is my all-time fave just because it jumps down from a tree, grabs you, and doesn't let go while it chews your face off. But I never had a favourite monster based on rules. I was never "Hey, I absolutely LOVE the Chuul's Improved Grab! BOOYAH!" So, I have a new favourite monster, and it's a human bandit (about as vanilla as you can get, really). I think it's kind of neat for the GM to be able to run monsters differently (tactically-speaking) on the table. So, yeah. In 4e, monsters feel different from each other, beyond the flavour. I like it! [/QUOTE]
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