Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
DMs! Have you ever had a “boss encounter” turn into a cakewalk? What happened?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaculata" data-source="post: 7540170" data-attributes="member: 6801286"><p>I disagree in regards to the idea that a boss fight can't be climactic unless the DM forces his hand to make the fight tough(er). Quite often the fights against big bads that are easy, are the most memorable. Even last evening, as me and my friends sat down for an early xmas dinner together, one of the players recalled casting that Feeblemind and reducing the big bad to a magic-less idiot, and using a cannon to blow another big bad apart. It seems players also remember the times that they outsmarted their DM, and not just the really tough as nails fights.</p><p></p><p></p><p></p><p>I don't hold any punches when it comes to my players. But because I also don't fudge hitpoints and saves for my bad guys, I don't have to worry about hitting them with a crit every now and then. It balances out, as long as you know the strength of the group, and are able to balance your encounters. And because my players know that I don't protect them against the randomness of the dice, that means they are a little bit more cautious, and there is more suspense when they are about to die. They know that no DM-hand is going to shield them from death, and that raises the stakes.</p><p></p><p></p><p></p><p>I get that, but sometimes they also need to suffer. Death and misfortunate are as much a part of the game as victory and fortune are. If you take away the chance for them to fail miserably, you remove a little bit of their feeling of victory too I feel. A few sessions ago an unlucky crit of one of my crocodile soldiers nearly killed one of their favourite cohorts (he was down to like 2 or 3 hitpoints). I would not have shielded him if he had died, and so my players panicked, and then later made a sigh of relief when the fight was over. Thats what you get in return for being merciless to your players, some real suspense when things go bad for them.</p><p></p><p></p><p></p><p>So a TPK can't happen in your campaign? Then where is the suspense?</p><p></p><p>My players are going to be fighting a dragon sometime soon (for the first time in the campaign), and they know that when they do, I will absolutely try to murder all of their characters. It will be a mean, hard, bad-@ss fight with no punches being helt. They could very well die, and they are scared of that fight, as they should be... and yet also excited. How many times do you get to fight an actual dragon in Dungeons & <u>Dragons</u>? Well... that depends on the campaign I guess... but I try to make these sort of encounters memorable, and truly terrifying. Facing off against the game's namesake should be nothing to sneeze at. If the players had any feeling that a TPK was not a possibility, because the DM doesn't want them to die, that would undermine a lot of the suspense. But because they know I don't shield them at this point (they are high level), you can bet they will be preparing very carefully for this fight.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7540170, member: 6801286"] I disagree in regards to the idea that a boss fight can't be climactic unless the DM forces his hand to make the fight tough(er). Quite often the fights against big bads that are easy, are the most memorable. Even last evening, as me and my friends sat down for an early xmas dinner together, one of the players recalled casting that Feeblemind and reducing the big bad to a magic-less idiot, and using a cannon to blow another big bad apart. It seems players also remember the times that they outsmarted their DM, and not just the really tough as nails fights. I don't hold any punches when it comes to my players. But because I also don't fudge hitpoints and saves for my bad guys, I don't have to worry about hitting them with a crit every now and then. It balances out, as long as you know the strength of the group, and are able to balance your encounters. And because my players know that I don't protect them against the randomness of the dice, that means they are a little bit more cautious, and there is more suspense when they are about to die. They know that no DM-hand is going to shield them from death, and that raises the stakes. I get that, but sometimes they also need to suffer. Death and misfortunate are as much a part of the game as victory and fortune are. If you take away the chance for them to fail miserably, you remove a little bit of their feeling of victory too I feel. A few sessions ago an unlucky crit of one of my crocodile soldiers nearly killed one of their favourite cohorts (he was down to like 2 or 3 hitpoints). I would not have shielded him if he had died, and so my players panicked, and then later made a sigh of relief when the fight was over. Thats what you get in return for being merciless to your players, some real suspense when things go bad for them. So a TPK can't happen in your campaign? Then where is the suspense? My players are going to be fighting a dragon sometime soon (for the first time in the campaign), and they know that when they do, I will absolutely try to murder all of their characters. It will be a mean, hard, bad-@ss fight with no punches being helt. They could very well die, and they are scared of that fight, as they should be... and yet also excited. How many times do you get to fight an actual dragon in Dungeons & [U]Dragons[/U]? Well... that depends on the campaign I guess... but I try to make these sort of encounters memorable, and truly terrifying. Facing off against the game's namesake should be nothing to sneeze at. If the players had any feeling that a TPK was not a possibility, because the DM doesn't want them to die, that would undermine a lot of the suspense. But because they know I don't shield them at this point (they are high level), you can bet they will be preparing very carefully for this fight. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DMs! Have you ever had a “boss encounter” turn into a cakewalk? What happened?
Top