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DMs! Have you ever had a “boss encounter” turn into a cakewalk? What happened?
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<blockquote data-quote="5ekyu" data-source="post: 7540516" data-attributes="member: 6919838"><p>Regarding this graph...</p><p>"Also, I won't penalize a player, either, sometimes making a critical hit that would kill them into a normal hit (unless I know they have a way to restore them later on) or decreasing the effect of a spell or something on a failed save. Luck is part of the game, to be certain, but if you are such a slave to fate as to not use good judgment, then you are doing a disservice to your players IMO. But, that is your game and you know your players best."</p><p></p><p>See, my experience says that the vast majority of players would agree that replacing"you get the outcomes your character stats and task and action mechanics determine" with "you get the outcome the GM chooses for you even if they go against the mechanics and choices you made - success or fail" as very, clearly a " penalize them change. </p><p></p><p>My bet is a GM who does this by means of " my rolls all behind the screen" and "players dont know my stats" also knows it's a penalty too (whether they admit it or not) , or they would be open and up front about it.</p><p></p><p>There are diceless games and plenty of mechanics for that kind of thing that can be ported and where open and up front the resolution system is more than "what the GM wants to happen when it matters" and only "what the characters, player choices and mechanics we agreed to resolve" only when it doesnt matter a lot.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7540516, member: 6919838"] Regarding this graph... "Also, I won't penalize a player, either, sometimes making a critical hit that would kill them into a normal hit (unless I know they have a way to restore them later on) or decreasing the effect of a spell or something on a failed save. Luck is part of the game, to be certain, but if you are such a slave to fate as to not use good judgment, then you are doing a disservice to your players IMO. But, that is your game and you know your players best." See, my experience says that the vast majority of players would agree that replacing"you get the outcomes your character stats and task and action mechanics determine" with "you get the outcome the GM chooses for you even if they go against the mechanics and choices you made - success or fail" as very, clearly a " penalize them change. My bet is a GM who does this by means of " my rolls all behind the screen" and "players dont know my stats" also knows it's a penalty too (whether they admit it or not) , or they would be open and up front about it. There are diceless games and plenty of mechanics for that kind of thing that can be ported and where open and up front the resolution system is more than "what the GM wants to happen when it matters" and only "what the characters, player choices and mechanics we agreed to resolve" only when it doesnt matter a lot. [/QUOTE]
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DMs! Have you ever had a “boss encounter” turn into a cakewalk? What happened?
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