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DMs! Have you ever had a “boss encounter” turn into a cakewalk? What happened?
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<blockquote data-quote="5ekyu" data-source="post: 7540597" data-attributes="member: 6919838"><p>It's not the integrity of the dice, not at all. It's the integrity of the campaign. We agreed on the rules at the beginning and it did not include the GM changing the rules to let the players and their characters task roll successes or failures be jusrpt set aside by the GM when he prefers a different result. </p><p></p><p>On the other hand, the GM having scenarios eith lotsa enemies in different places arriving at different times and making choices about who does what for what reasons is wholly within the agreed boundaries.</p><p></p><p>But, for me, it's more about choices and it's far more than the final campaign climax cuz there are quite a few story climaxes thru a long campaign. </p><p></p><p>If I accept that I can/will adjust at the end, last minute, when a single die toll or two is a game breaker then I am removing some of the reasons and pressure to make sure that's not the only or even most likely last moment. Further, if my players/pcs have seen this in prior climaxes or tough fights, they get shown "this is the way we do things". </p><p></p><p>But, when both they and I know all those rolls are made by them in the open, we all make efforts to dang sure make sure it's not coming down to a single roll or two. The PCs/players see getting to the risk of a few rolls as a bad plan, not the norm, cuz they sure don't see behind the screen swings of bad villain tolls at the right moment. </p><p></p><p>Moreover, on my end, I make efforts to present richer sets of options so that rush in and hope we roll ok is never their only option. They have opportunities to have options beyond that and we have options for failure other than dead and lost.</p><p></p><p>So, nah, no fanatical devotion to dice or putting dice over story but the long practiced experience that when both sides agree fudging the dice is off the table then both sides get to be better at that bit of fun including the story. </p><p></p><p>Running a few diceless gsmes does imo wonders for diced GMing.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7540597, member: 6919838"] It's not the integrity of the dice, not at all. It's the integrity of the campaign. We agreed on the rules at the beginning and it did not include the GM changing the rules to let the players and their characters task roll successes or failures be jusrpt set aside by the GM when he prefers a different result. On the other hand, the GM having scenarios eith lotsa enemies in different places arriving at different times and making choices about who does what for what reasons is wholly within the agreed boundaries. But, for me, it's more about choices and it's far more than the final campaign climax cuz there are quite a few story climaxes thru a long campaign. If I accept that I can/will adjust at the end, last minute, when a single die toll or two is a game breaker then I am removing some of the reasons and pressure to make sure that's not the only or even most likely last moment. Further, if my players/pcs have seen this in prior climaxes or tough fights, they get shown "this is the way we do things". But, when both they and I know all those rolls are made by them in the open, we all make efforts to dang sure make sure it's not coming down to a single roll or two. The PCs/players see getting to the risk of a few rolls as a bad plan, not the norm, cuz they sure don't see behind the screen swings of bad villain tolls at the right moment. Moreover, on my end, I make efforts to present richer sets of options so that rush in and hope we roll ok is never their only option. They have opportunities to have options beyond that and we have options for failure other than dead and lost. So, nah, no fanatical devotion to dice or putting dice over story but the long practiced experience that when both sides agree fudging the dice is off the table then both sides get to be better at that bit of fun including the story. Running a few diceless gsmes does imo wonders for diced GMing. [/QUOTE]
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DMs! Have you ever had a “boss encounter” turn into a cakewalk? What happened?
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