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DM's head explodes, film at 11
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<blockquote data-quote="ajanders" data-source="post: 1957824" data-attributes="member: 3271"><p><strong>Good Dice</strong></p><p></p><p>I was playing a paladin.</p><p>The campaign was not going well. When you're a Pelorian paladin and you get roped into a six-month dungeon crawl livened up with the occasional teleportation, you miss the sun. When you get chased from Keoland to White Plume Mountain by an advanced retriever, it's even worse.</p><p>And when Iuz starts sucking the entire world down through the Plane of Shadow into the Abyss and has put you and your party on his list of "people to be captured, then robbed, then tortured, then killed, then raised from the dead, then killed some more" a Pelorian paladin just has to look up at where the sun used to be and say: "Thank you, Pelor, for giving me adversity to strengthen my character. Please let any further adversity strengthen the character of the party rogue."</p><p>The party is chasing through the Wight Wood when suddenly we find ourselves in Shadow Keoland. Ahead of us, a nightstalker is bearing down on a familiar looking village.</p><p></p><p>Wizard: We're leaving before that thing spots us.</p><p>Paladin: Makes sense.</p><p>DM: Spot checks all around.</p><p>(Paladin makes high spot DC)</p><p>DM: Gellar, you recognize this is your home village.</p><p>Pal: Oh man.</p><p>DM: The bells of your father's fortress-temple are ringing the alarm. Armored fighters with pikes are boiling out of the fortress doors. Your father's banner is in the van.</p><p>Pal: *Sigh*I wheel my mount.</p><p>Wiz: How much might I know about nightshades with a Knowledge: Arcana check of 34?</p><p>(DM shrugs, hands him the Monster Manual)</p><p>Wiz: Right. Good luck with that. I cast expeditious retreat on myself.</p><p>Rogue: I snag the gold pieces out of his pack as the paladin goes by.</p><p>Druid Player: Here's a blank character sheet.</p><p>(Paladin charges Nightstalker, takes 50 point attack of opportunity, makes Fortitude save)</p><p>Paladin: I take Hellsmite (+1 holy heavy flail of disruption), use my smite evil, and call on the light of Pelor in my hour of darkest need.</p><p>(Roll attack. Hits!)</p><p>Pal: Huzzah! Thirty points of damage! Does it look hurt?</p><p>DM. It has 140 hit points. It doesn't look that hurt.</p><p>Me: It has HOW MANY HIT POINTS?</p><p>DM: 140. Less thirty now.</p><p>(I start fishing 4d6 out of my dice bag.)</p><p>Rog: Well, there goes the light of Pelor.</p><p>DM: And now we'll just do the save vs disruption.</p><p>(Rolls. For those not familiar with these mechanics, the disruption property requires any undead creature struck with the weapon to make a Fort save DC 14 or be blasted into oblivion. The Nightstalker has a fort save of +7. This isn't good.)</p><p>DM: I think the party should see this.</p><p>(Moves screen. A bright shiny beautiful 1 is looking up at us.)</p><p>DM: The nightstalker explodes into glittering sparkles of incandescent golden light. You hear angelic voices from the sky.</p><p>Rogue: I am so converting to Pelor.</p></blockquote><p></p>
[QUOTE="ajanders, post: 1957824, member: 3271"] [b]Good Dice[/b] I was playing a paladin. The campaign was not going well. When you're a Pelorian paladin and you get roped into a six-month dungeon crawl livened up with the occasional teleportation, you miss the sun. When you get chased from Keoland to White Plume Mountain by an advanced retriever, it's even worse. And when Iuz starts sucking the entire world down through the Plane of Shadow into the Abyss and has put you and your party on his list of "people to be captured, then robbed, then tortured, then killed, then raised from the dead, then killed some more" a Pelorian paladin just has to look up at where the sun used to be and say: "Thank you, Pelor, for giving me adversity to strengthen my character. Please let any further adversity strengthen the character of the party rogue." The party is chasing through the Wight Wood when suddenly we find ourselves in Shadow Keoland. Ahead of us, a nightstalker is bearing down on a familiar looking village. Wizard: We're leaving before that thing spots us. Paladin: Makes sense. DM: Spot checks all around. (Paladin makes high spot DC) DM: Gellar, you recognize this is your home village. Pal: Oh man. DM: The bells of your father's fortress-temple are ringing the alarm. Armored fighters with pikes are boiling out of the fortress doors. Your father's banner is in the van. Pal: *Sigh*I wheel my mount. Wiz: How much might I know about nightshades with a Knowledge: Arcana check of 34? (DM shrugs, hands him the Monster Manual) Wiz: Right. Good luck with that. I cast expeditious retreat on myself. Rogue: I snag the gold pieces out of his pack as the paladin goes by. Druid Player: Here's a blank character sheet. (Paladin charges Nightstalker, takes 50 point attack of opportunity, makes Fortitude save) Paladin: I take Hellsmite (+1 holy heavy flail of disruption), use my smite evil, and call on the light of Pelor in my hour of darkest need. (Roll attack. Hits!) Pal: Huzzah! Thirty points of damage! Does it look hurt? DM. It has 140 hit points. It doesn't look that hurt. Me: It has HOW MANY HIT POINTS? DM: 140. Less thirty now. (I start fishing 4d6 out of my dice bag.) Rog: Well, there goes the light of Pelor. DM: And now we'll just do the save vs disruption. (Rolls. For those not familiar with these mechanics, the disruption property requires any undead creature struck with the weapon to make a Fort save DC 14 or be blasted into oblivion. The Nightstalker has a fort save of +7. This isn't good.) DM: I think the party should see this. (Moves screen. A bright shiny beautiful 1 is looking up at us.) DM: The nightstalker explodes into glittering sparkles of incandescent golden light. You hear angelic voices from the sky. Rogue: I am so converting to Pelor. [/QUOTE]
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