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DMs Help ME Sorcerer Just Picked Contingency!
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<blockquote data-quote="mhd" data-source="post: 1420230" data-attributes="member: 16805"><p>Magical conditions traditionally are a little bit anal (cf. Wish), so I'd try to avoid any ambiguity. The DM, the player and the character himself shouldn't have any problems deciding when the trigger occurs, but how does the magic do it? Is there some kind of invisible watcher from the Plane of Lawyers(tm) hovering around?</p><p></p><p>Ambigous events can always trigger the spell prematurely, I don't think the player really wants it that way. What about some snipers taking some potshots? It's the surprise round, but already the combat has started, the group is in the fight, the excrement hit the ventilation device, the weasel went pop... Omniscient magic? "Hey, John-Dalf just turned invisible! Ambush!"</p><p></p><p>In this case I don't see any detriment in choosing a keyword/action. Invisibility only really helps the sorcerer when he's able to participate in the combat. There are some conditions where this isn't the case, e.g. the old "teleport me home when I fall unconscious". If, at the start of the combat the sorcerer gets paralyzed, held or anything else, well, what help is invisibility then?</p><p></p><p>This isn't about curbing powergaming, it's more following logic. If you word it in-game with "when combat starts" and DM and player come to the conclusion that this indicated by the player rolling initiative, okay. Either have some additional out-of-game clause like this or make it really clear. Or you'll just get into arguments when the event finally arises.</p></blockquote><p></p>
[QUOTE="mhd, post: 1420230, member: 16805"] Magical conditions traditionally are a little bit anal (cf. Wish), so I'd try to avoid any ambiguity. The DM, the player and the character himself shouldn't have any problems deciding when the trigger occurs, but how does the magic do it? Is there some kind of invisible watcher from the Plane of Lawyers(tm) hovering around? Ambigous events can always trigger the spell prematurely, I don't think the player really wants it that way. What about some snipers taking some potshots? It's the surprise round, but already the combat has started, the group is in the fight, the excrement hit the ventilation device, the weasel went pop... Omniscient magic? "Hey, John-Dalf just turned invisible! Ambush!" In this case I don't see any detriment in choosing a keyword/action. Invisibility only really helps the sorcerer when he's able to participate in the combat. There are some conditions where this isn't the case, e.g. the old "teleport me home when I fall unconscious". If, at the start of the combat the sorcerer gets paralyzed, held or anything else, well, what help is invisibility then? This isn't about curbing powergaming, it's more following logic. If you word it in-game with "when combat starts" and DM and player come to the conclusion that this indicated by the player rolling initiative, okay. Either have some additional out-of-game clause like this or make it really clear. Or you'll just get into arguments when the event finally arises. [/QUOTE]
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DMs Help ME Sorcerer Just Picked Contingency!
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