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General Tabletop Discussion
*Dungeons & Dragons
DMs, how are you managing the Lucky feat?
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<blockquote data-quote="Jynx_lucky_j" data-source="post: 6410140" data-attributes="member: 32333"><p>Now I'm at work, so I don't have book in front of me. But I'm guessing that lucky has one of those damn "after you roll the die, but before the outcome is determined," clauses. Personally I tend to ignore that. I don't mind the idea of declaring your reroll before the results are given, but for me it just isn't feasible.</p><p></p><p>let us say my lucky player rolls a 5, and I know he has a +7, and I know that 5 + 7 is nowhere near the 20 he needs. I do this quick calculation practically instantaneously, and simply announce the roll as a failure. <span style="color: #0000cd">"Wait!"</span> the player cries, <span style="color: #0000cd">"I was going to use lucky!"</span> By RAW, I just screwed him out of his ability. Or maybe I don't jump the gun, maybe I let the player do his own math. <span style="color: #0000cd">"12"</span> he announces glumly. I reply that he missed. <span style="color: #0000cd">"Wait! I was still thinking whether it would be worth using a luck point!"</span> Damn I did it again. </p><p></p><p>For me, have to take the extra step of asking the player whether he wants to use a luck point every time he rolls or I roll against him adds a completely unnecessary step that over the the course of an entire session or campain adds up to a lot of wasted time. Besides I've never noticed any imbalance in letting them roll after the the result has been announced.</p></blockquote><p></p>
[QUOTE="Jynx_lucky_j, post: 6410140, member: 32333"] Now I'm at work, so I don't have book in front of me. But I'm guessing that lucky has one of those damn "after you roll the die, but before the outcome is determined," clauses. Personally I tend to ignore that. I don't mind the idea of declaring your reroll before the results are given, but for me it just isn't feasible. let us say my lucky player rolls a 5, and I know he has a +7, and I know that 5 + 7 is nowhere near the 20 he needs. I do this quick calculation practically instantaneously, and simply announce the roll as a failure. [COLOR=#0000cd]"Wait!"[/COLOR] the player cries, [COLOR=#0000cd]"I was going to use lucky!"[/COLOR] By RAW, I just screwed him out of his ability. Or maybe I don't jump the gun, maybe I let the player do his own math. [COLOR=#0000cd]"12"[/COLOR] he announces glumly. I reply that he missed. [COLOR=#0000cd]"Wait! I was still thinking whether it would be worth using a luck point!"[/COLOR] Damn I did it again. For me, have to take the extra step of asking the player whether he wants to use a luck point every time he rolls or I roll against him adds a completely unnecessary step that over the the course of an entire session or campain adds up to a lot of wasted time. Besides I've never noticed any imbalance in letting them roll after the the result has been announced. [/QUOTE]
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Community
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DMs, how are you managing the Lucky feat?
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