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General Tabletop Discussion
*Dungeons & Dragons
DMs, how are you managing the Lucky feat?
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<blockquote data-quote="Mercule" data-source="post: 6410443" data-attributes="member: 5100"><p>Agreed. It's a weird line. </p><p></p><p>Consider, for example, once the players have figured out that goblins have a 15 AC (or whatever, I'm not grabbing the book) -- assuming the DM doesn't just tell them outright. Now they know whether they've hit or not, immediately what the "results" are because they know their own attack bonus. Does that mean you can't use Lucky if you know the target number? That's stupid.</p><p></p><p>It hasn't been tested too strongly, yet, but my ruling is that the player has a reasonable period of time to announce. What's a "reasonable period"? Generally, the time it takes me to figure out who goes next. If the damage is really high and they say, "How much? I use 'Lucky'," it's too late. If there's a save involved after an attack, and I've asked them to roll the save, it's too late to force a reroll of the attack. It's a total judgment call, but I'm comfortable with that, as I expect anyone at my table to be. The flip side is that an astute player will notice that I generally move much more slowly when I think their characters are in real danger, just to give them time to think, plan, and use abilities.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6410443, member: 5100"] Agreed. It's a weird line. Consider, for example, once the players have figured out that goblins have a 15 AC (or whatever, I'm not grabbing the book) -- assuming the DM doesn't just tell them outright. Now they know whether they've hit or not, immediately what the "results" are because they know their own attack bonus. Does that mean you can't use Lucky if you know the target number? That's stupid. It hasn't been tested too strongly, yet, but my ruling is that the player has a reasonable period of time to announce. What's a "reasonable period"? Generally, the time it takes me to figure out who goes next. If the damage is really high and they say, "How much? I use 'Lucky'," it's too late. If there's a save involved after an attack, and I've asked them to roll the save, it's too late to force a reroll of the attack. It's a total judgment call, but I'm comfortable with that, as I expect anyone at my table to be. The flip side is that an astute player will notice that I generally move much more slowly when I think their characters are in real danger, just to give them time to think, plan, and use abilities. [/QUOTE]
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DMs, how are you managing the Lucky feat?
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