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General Tabletop Discussion
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DMs: How available do you make magic items? And what about the craft feats?
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<blockquote data-quote="Sejs" data-source="post: 923347" data-attributes="member: 4910"><p>A town -should- have limited resources, espcially in reguard to magical items. As this guy buys up more and more stuff, the prices should rise steadily - there's less supply out there, so people would want to gain more from it's sale. There should also be a point when people refuse to sell to him if he appears to be trying to buy out -all- the magic stuff in a certain town. People in the know would get leery of that.</p><p></p><p></p><p>As for him making magic items - I personally don't have a problem with it.. it costs time, money and exp to do, and is a good way for characters to get ahold of certain items if they really have their hearts set on them. Like if your sorcerer really wants to have a staff that can focus his abilities because he likes the image of a magician with the big gnarled staff.. he can make one. I don't like the idea that the DM and his NPCs are the only source of magic items in a game world. The DM should have veto rights (no, such and such item won't fly in this game - it's too powerful/unbalancing/etc) and should stand as creative consultant on any stuff the PC makes (instead of X, Y, and Z abilities, how about X,R, and W abilities - it's in the same vein and I'd be more comfortable with that in the game).</p><p></p><p>Wizard getting a level of cleric to use healing wands: lame how? He wants to do things that seem just outside of the reach of arcane magic.. maybe he's taking the first steps toward becoming a Mystic Theurge?</p></blockquote><p></p>
[QUOTE="Sejs, post: 923347, member: 4910"] A town -should- have limited resources, espcially in reguard to magical items. As this guy buys up more and more stuff, the prices should rise steadily - there's less supply out there, so people would want to gain more from it's sale. There should also be a point when people refuse to sell to him if he appears to be trying to buy out -all- the magic stuff in a certain town. People in the know would get leery of that. As for him making magic items - I personally don't have a problem with it.. it costs time, money and exp to do, and is a good way for characters to get ahold of certain items if they really have their hearts set on them. Like if your sorcerer really wants to have a staff that can focus his abilities because he likes the image of a magician with the big gnarled staff.. he can make one. I don't like the idea that the DM and his NPCs are the only source of magic items in a game world. The DM should have veto rights (no, such and such item won't fly in this game - it's too powerful/unbalancing/etc) and should stand as creative consultant on any stuff the PC makes (instead of X, Y, and Z abilities, how about X,R, and W abilities - it's in the same vein and I'd be more comfortable with that in the game). Wizard getting a level of cleric to use healing wands: lame how? He wants to do things that seem just outside of the reach of arcane magic.. maybe he's taking the first steps toward becoming a Mystic Theurge? [/QUOTE]
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DMs: How available do you make magic items? And what about the craft feats?
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