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General Tabletop Discussion
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DMs: How available do you make magic items? And what about the craft feats?
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<blockquote data-quote="jmichels`" data-source="post: 924233" data-attributes="member: 9148"><p>Nope, that is exactly what I do for the magic shops in my game. I keep a list of the various items for sale in the town as well as the merchants names. Many times the merchants come and go since most regular people don't buy magic items since they are far too expensive. Also most regular commoners and tradesmen won't need a +1 flaming bastard sword for anything. It was extra work having to make this list up and alter it every now and again. But it helps the vermisillitude of the setting to see the same people selling different magic items at different times. </p><p></p><p>The craft feats I leave as is because many times it is quite a blow to waste one of a mages few feats on these things and then nerf it with a lot of extra restrictions. The exp expenditure is sometimes quite a hit because earning exps IMC is sometimes difficult and very dangerous. The party has to work for the exps so they won't squander it on frivoulous items. When they make something it is something definately needed by a PC. </p><p></p><p>Also I try to provide opportunities for the PCs to use their gold so they don't just horde it to make items. They have other obligations such as maintaining a keep, business, wizards tower etc. Another thing I do is have a host of people wanting to borrow money from the rich adventurers. Some of these people are charletons but some are just honest business men who know that good hearted PCs are free with their money and won't clap them in irons if they can't pay debts.</p></blockquote><p></p>
[QUOTE="jmichels`, post: 924233, member: 9148"] Nope, that is exactly what I do for the magic shops in my game. I keep a list of the various items for sale in the town as well as the merchants names. Many times the merchants come and go since most regular people don't buy magic items since they are far too expensive. Also most regular commoners and tradesmen won't need a +1 flaming bastard sword for anything. It was extra work having to make this list up and alter it every now and again. But it helps the vermisillitude of the setting to see the same people selling different magic items at different times. The craft feats I leave as is because many times it is quite a blow to waste one of a mages few feats on these things and then nerf it with a lot of extra restrictions. The exp expenditure is sometimes quite a hit because earning exps IMC is sometimes difficult and very dangerous. The party has to work for the exps so they won't squander it on frivoulous items. When they make something it is something definately needed by a PC. Also I try to provide opportunities for the PCs to use their gold so they don't just horde it to make items. They have other obligations such as maintaining a keep, business, wizards tower etc. Another thing I do is have a host of people wanting to borrow money from the rich adventurers. Some of these people are charletons but some are just honest business men who know that good hearted PCs are free with their money and won't clap them in irons if they can't pay debts. [/QUOTE]
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DMs: How available do you make magic items? And what about the craft feats?
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