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General Tabletop Discussion
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DMs: How available do you make magic items? And what about the craft feats?
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<blockquote data-quote="Lord Vangarel" data-source="post: 925109" data-attributes="member: 223"><p>In twenty years as a DM I always restricted magic items. Characters, or anyone for that matter, simply didn't go around buying them. This worked as I liked this style of play. The players often joked and made comments about the lack of magic items and most characters would likely never see anything more powerful than a +2 weapon or similar item.</p><p></p><p>My latest campaign has changed all that. I've become much less restrictive in giving out magic items. They can be bought although the DMG restrictions are still in place. Players can now equip their characters with the items they want and they are alot happier. When they create new characters they pick items they want the characters to have with my final say so. Players are now alot happier, no longer do they complain about lack of magic items or pass comments about magic items being unavailable. We have also seen an effect that as they reach higher levels (average party level 13th) magic is becoming a major factor within the play.</p><p></p><p>The conclusion to this is players will always want the cool items and abilities available within the game. If these are removed without removing other elements designed to match them then the characters will be comparatively weaker as they reach higher levels. Should a DM restrict magic item availability? If they want to but look closely at the effect this will have on the game as a whole, many monsters take it as read that magic items are present to combat them.</p><p></p><p>After 20+ years of playing the game I am enjoying the freedom of a magic rich world!</p></blockquote><p></p>
[QUOTE="Lord Vangarel, post: 925109, member: 223"] In twenty years as a DM I always restricted magic items. Characters, or anyone for that matter, simply didn't go around buying them. This worked as I liked this style of play. The players often joked and made comments about the lack of magic items and most characters would likely never see anything more powerful than a +2 weapon or similar item. My latest campaign has changed all that. I've become much less restrictive in giving out magic items. They can be bought although the DMG restrictions are still in place. Players can now equip their characters with the items they want and they are alot happier. When they create new characters they pick items they want the characters to have with my final say so. Players are now alot happier, no longer do they complain about lack of magic items or pass comments about magic items being unavailable. We have also seen an effect that as they reach higher levels (average party level 13th) magic is becoming a major factor within the play. The conclusion to this is players will always want the cool items and abilities available within the game. If these are removed without removing other elements designed to match them then the characters will be comparatively weaker as they reach higher levels. Should a DM restrict magic item availability? If they want to but look closely at the effect this will have on the game as a whole, many monsters take it as read that magic items are present to combat them. After 20+ years of playing the game I am enjoying the freedom of a magic rich world! [/QUOTE]
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