Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
DMs: How available do you make magic items? And what about the craft feats?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gothmog" data-source="post: 926997" data-attributes="member: 317"><p>Originally posted by Ravellion:</p><p> </p><p></p><p>I have been running the same low magic game since 2E and converted it to 3E. I did the following things to keep casters from being too powerful:</p><p></p><p>1) Spell DCs equal to 10 + spell level + 1/2 caster level. Magic is powerful, and the more powerful the caster, the harder it is to resist.</p><p></p><p>2) Spellcasters gain access to new levels of spells ever three levels instead of two. So, second level spells become available at 4th level, third level at 7th level, fourth level at 10th level, and fifth level spells at 13th level. Sixth level and above spells are possible, but take 10-100 times longer to cast, multiple casters, and require the permanent loss of ability scores.</p><p></p><p>3) Magic items cannot be bought at magic shops, and all item creation requires 2 rolls: a knowledge(arcana) roll to learn the proper components needed to make an item, and a craft roll to properly make the items. Also, the PC must know the spells in question to make the item.</p><p></p><p>4) To compensate for slow spell progression, spellcasters can cast more spells per day, and all casters can spontaneously cast spells, but have to make Spellcraft rolls at DC 10 + 2(spell level +1) for the spell to go off. Also, all characters in my low magic game gain a new feat every odd level to compensate for less magic items.</p><p></p><p>5) Get rid of spells like teleport, raise dead, resurrection, wind walk, and other "game breaking" spells. Basically, spell effects should be subtle. Those that are flashy (like fireball or magic missile) should have their spell level raised by 1.</p><p></p><p>Thats all I can think of right now. If anything else comes to mind, I'll post it as well.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 926997, member: 317"] Originally posted by Ravellion: I have been running the same low magic game since 2E and converted it to 3E. I did the following things to keep casters from being too powerful: 1) Spell DCs equal to 10 + spell level + 1/2 caster level. Magic is powerful, and the more powerful the caster, the harder it is to resist. 2) Spellcasters gain access to new levels of spells ever three levels instead of two. So, second level spells become available at 4th level, third level at 7th level, fourth level at 10th level, and fifth level spells at 13th level. Sixth level and above spells are possible, but take 10-100 times longer to cast, multiple casters, and require the permanent loss of ability scores. 3) Magic items cannot be bought at magic shops, and all item creation requires 2 rolls: a knowledge(arcana) roll to learn the proper components needed to make an item, and a craft roll to properly make the items. Also, the PC must know the spells in question to make the item. 4) To compensate for slow spell progression, spellcasters can cast more spells per day, and all casters can spontaneously cast spells, but have to make Spellcraft rolls at DC 10 + 2(spell level +1) for the spell to go off. Also, all characters in my low magic game gain a new feat every odd level to compensate for less magic items. 5) Get rid of spells like teleport, raise dead, resurrection, wind walk, and other "game breaking" spells. Basically, spell effects should be subtle. Those that are flashy (like fireball or magic missile) should have their spell level raised by 1. Thats all I can think of right now. If anything else comes to mind, I'll post it as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DMs: How available do you make magic items? And what about the craft feats?
Top