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DMs: How available do you make magic items? And what about the craft feats?
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<blockquote data-quote="Bendris Noulg" data-source="post: 927294" data-attributes="member: 6398"><p>Tomato vs tomato, a rose by any other name, broken cheese. Know what I mean?</p><p></p><p>Well, other people will. You might be. I won't be playing in nor will be DMing for such.</p><p></p><p>But those that do will be doing so more balanced.</p><p></p><p>Supposedly.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Which is why 3E's claim of balance is double-E wrong: First, all the errors that had to be cleaned up originally and now a refit, second, by being based on issues of flavor which the rules shouldn't touch or effect. Indeed, for a company that was using a marketing catch-phrase about rules and flavor being unrelated, they took extensive liberties regarding flavor decisions.</p><p></p><p>Actually, it does. Obviously, Rangers, Bards and Barbarians are under-powered. Anyone with Ambidexterity and Two-Weapon Fighting has one Feat for the price of two. Buff spells last far too long.</p><p></p><p>Indeed, while I understand everyone preaching 3E and balance when it first came out (folks didn't know better and they bought into the marketing hype), it makes little sense now, especially when staff and designers are refering to various parts of the game as broken, needing to be balanced, and fixed (and this is clearly read in the 3E Revision section here on ENWorld). Heck, there's even an admission of something that needed fixing but didn't get fixed for lack of time: Metamagic Feats. So even in the revised books, we already know that the designers have acknowledged an unsolved problem with the Feats.</p><p></p><p>And there's this:</p><p></p><p><em>Andy talked about the R&D mantra for revised 3e, "do no harm." If there was something cool to change but it didn't really need to be done, it wasn't.</em></p><p></p><p>So what would "really need to be done" other than stuff that, quite simply, was broken in some regard and needed fixing?</p><p></p><p>And let's not even overlook the flippin' conversion manual that taking material back-and-forth is going to require (or supposedly require; It might just be Conversion for Dummies and be completely unnecessary).</p><p></p><p>Granted, I'm sure this is a hard fact for D&D's hard-core adherents to face, but it's true none-the-less.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 927294, member: 6398"] Tomato vs tomato, a rose by any other name, broken cheese. Know what I mean? Well, other people will. You might be. I won't be playing in nor will be DMing for such. But those that do will be doing so more balanced. Supposedly.:rolleyes: Which is why 3E's claim of balance is double-E wrong: First, all the errors that had to be cleaned up originally and now a refit, second, by being based on issues of flavor which the rules shouldn't touch or effect. Indeed, for a company that was using a marketing catch-phrase about rules and flavor being unrelated, they took extensive liberties regarding flavor decisions. Actually, it does. Obviously, Rangers, Bards and Barbarians are under-powered. Anyone with Ambidexterity and Two-Weapon Fighting has one Feat for the price of two. Buff spells last far too long. Indeed, while I understand everyone preaching 3E and balance when it first came out (folks didn't know better and they bought into the marketing hype), it makes little sense now, especially when staff and designers are refering to various parts of the game as broken, needing to be balanced, and fixed (and this is clearly read in the 3E Revision section here on ENWorld). Heck, there's even an admission of something that needed fixing but didn't get fixed for lack of time: Metamagic Feats. So even in the revised books, we already know that the designers have acknowledged an unsolved problem with the Feats. And there's this: [i]Andy talked about the R&D mantra for revised 3e, "do no harm." If there was something cool to change but it didn't really need to be done, it wasn't.[/i] So what would "really need to be done" other than stuff that, quite simply, was broken in some regard and needed fixing? And let's not even overlook the flippin' conversion manual that taking material back-and-forth is going to require (or supposedly require; It might just be Conversion for Dummies and be completely unnecessary). Granted, I'm sure this is a hard fact for D&D's hard-core adherents to face, but it's true none-the-less. [/QUOTE]
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