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DMs, how did you bring the party together?
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<blockquote data-quote="Quinn" data-source="post: 749234" data-attributes="member: 10101"><p>Stuff that I've used in the past:</p><p></p><p>1) The group are members of a military unit on a warfront and are asked to scout out an area together. Some characters didn't exactly fit into a military mindset and so it seemed somewhat awkward.</p><p></p><p>2) Ask the players to figure it out before the first game and present me with their own story of how they got together. This works well for me, though you may need to police the ideas a bit to make sure they aren't really off the wall or problematic.</p><p></p><p>3) Start the game by describing the fireball that erupts in the middle of a crowded inn. The players are all just outside of the range of the fireball and uninjured, but get caught up in the chaos caused by the attack.</p></blockquote><p></p>
[QUOTE="Quinn, post: 749234, member: 10101"] Stuff that I've used in the past: 1) The group are members of a military unit on a warfront and are asked to scout out an area together. Some characters didn't exactly fit into a military mindset and so it seemed somewhat awkward. 2) Ask the players to figure it out before the first game and present me with their own story of how they got together. This works well for me, though you may need to police the ideas a bit to make sure they aren't really off the wall or problematic. 3) Start the game by describing the fireball that erupts in the middle of a crowded inn. The players are all just outside of the range of the fireball and uninjured, but get caught up in the chaos caused by the attack. [/QUOTE]
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