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DMs, how did you bring the party together?
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<blockquote data-quote="Celtavian" data-source="post: 750024" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>This is how I brought the party together for my current campaign:</p><p></p><p>First, a young girl who has just run away from home because of religious differences with her family meets up with a young man who has left his corrupt and evil hometown after his mother died to seek for a better life.</p><p></p><p>The meet while the young girl is praying at a shrine to her Chosen god. They talk and decide to travel together for a time.</p><p></p><p>They obtain a job in the next town they go to. The job takes them to an out of the way village relatively far away from civiliztion.</p><p></p><p>Second, two wood elf characters come upon a group of men in the woods planning an attack on an alleged necromancer. The wood elves watch the road to see if what the men said is true. </p><p></p><p>They see a couple of travelers (aka the first two characters). They determine that they are probably not necromancers. They break up the ambush and help the first two characters.</p><p></p><p>They join up and head for town with one prisoner. They spend time trying to figure out why the men tried to ambush them.</p><p></p><p>Third, one of the first four characters was an NPC. A young wood elf priestess of Eilistraee. She is kidnapped why they are investigating disappearances in the area.</p><p></p><p>Her wood elven brother (one of the PC's who helped break up the ambush) runs to the Temple of Eilistraee in the Velarswood. He seeks aid. In come the other PC's.</p><p></p><p>Two drow priestesses of Eilistraee and two drow males (one the brother of the priestesses and the other the lover of one of the priestesses) are sent to help find the lost wood elf priestess of Eilistraee. They journey to the area where the wood elf priestess was lost and begin searching for her. </p><p></p><p>They set up a BoO in the surrounding woods and use diplomacy to obtain permission to search in the area from the local nobility. </p><p></p><p></p><p>Fourth, a wandering mage of Mystra is dispatched from the Church of Mystra in Harrowdale to look into why some arcane and divine casters have gone missing in the Haranshire area. The mage contacts Tauster who occasionally purchases spells and components from the church.</p><p></p><p>Tauster informs the mage that his apprentice is missing and that some other folk in the area are searching for his lost apprentice.</p><p></p><p>The wizard starts conducting his own search and is out on the Moors looking for some lost pilgrims that he heard about when he meets up with the rest of the party fighting Hell Hounds.</p><p></p><p>He helps them overcome the Hell hounds and they decide to work together to discover what evil is at work in Haranshire.</p><p></p><p></p><p></p><p>That is how I brought eight characters together while running the Night Below module.</p><p></p><p>I rarely use any kind of standard reason for why the adventurers come together. They must have some kind of tie to the area or some good reason for being there.</p><p></p><p>They must be of a similar temperament or have some kind of draw to each other to associate together. I can't stand trying to force square pegs into circles unless there is some extraordinary reason as to why, as in I don't like to have a thieving rogue in the same group as a Paladin when there is no good reason why they would travel together.</p><p></p><p>I love to come up with interesting ways to bring the characters together. Makes for a better story and a better game.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 750024, member: 5834"] [b]re[/b] This is how I brought the party together for my current campaign: First, a young girl who has just run away from home because of religious differences with her family meets up with a young man who has left his corrupt and evil hometown after his mother died to seek for a better life. The meet while the young girl is praying at a shrine to her Chosen god. They talk and decide to travel together for a time. They obtain a job in the next town they go to. The job takes them to an out of the way village relatively far away from civiliztion. Second, two wood elf characters come upon a group of men in the woods planning an attack on an alleged necromancer. The wood elves watch the road to see if what the men said is true. They see a couple of travelers (aka the first two characters). They determine that they are probably not necromancers. They break up the ambush and help the first two characters. They join up and head for town with one prisoner. They spend time trying to figure out why the men tried to ambush them. Third, one of the first four characters was an NPC. A young wood elf priestess of Eilistraee. She is kidnapped why they are investigating disappearances in the area. Her wood elven brother (one of the PC's who helped break up the ambush) runs to the Temple of Eilistraee in the Velarswood. He seeks aid. In come the other PC's. Two drow priestesses of Eilistraee and two drow males (one the brother of the priestesses and the other the lover of one of the priestesses) are sent to help find the lost wood elf priestess of Eilistraee. They journey to the area where the wood elf priestess was lost and begin searching for her. They set up a BoO in the surrounding woods and use diplomacy to obtain permission to search in the area from the local nobility. Fourth, a wandering mage of Mystra is dispatched from the Church of Mystra in Harrowdale to look into why some arcane and divine casters have gone missing in the Haranshire area. The mage contacts Tauster who occasionally purchases spells and components from the church. Tauster informs the mage that his apprentice is missing and that some other folk in the area are searching for his lost apprentice. The wizard starts conducting his own search and is out on the Moors looking for some lost pilgrims that he heard about when he meets up with the rest of the party fighting Hell Hounds. He helps them overcome the Hell hounds and they decide to work together to discover what evil is at work in Haranshire. That is how I brought eight characters together while running the Night Below module. I rarely use any kind of standard reason for why the adventurers come together. They must have some kind of tie to the area or some good reason for being there. They must be of a similar temperament or have some kind of draw to each other to associate together. I can't stand trying to force square pegs into circles unless there is some extraordinary reason as to why, as in I don't like to have a thieving rogue in the same group as a Paladin when there is no good reason why they would travel together. I love to come up with interesting ways to bring the characters together. Makes for a better story and a better game. [/QUOTE]
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