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DMs, how did you bring the party together?
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<blockquote data-quote="MarauderX" data-source="post: 750640" data-attributes="member: 9990"><p>As a current player, the DM gives out rewards for writing up a back story that involves the world he created as well as tying in with all of the other players. It was a good way for us to meet each other and become aquainted, as each of us were also given motivations or tasks to complete that we were allowed to work in ourselves. </p><p></p><p>As DM, I also worked out the way of 'the strongest will survive' where the PCs and about 15 other NPCs are in a military patrol when they are attacked and their leader slain. Then it's up to all of the survivors to make it back home to report the attack, only they are being hunted the entire time. 1st level characters are afraid of a lot, so it doesn't take much to make them flee from a 3rd level evil druid in command of a pack of wolves, since they can't hide from them (scent) and they can't outrun them. Tehy get ambushed by the wolves on several occasions (1st level spot checks are pretty bad), they will stare in horror together as they watch an overloaded fighter get torn up while they were trying to run away. </p><p>I had a problem with the rogue PC who wanted to stay and fight, and a quick cure for this would be how the wolves use strategy. I used yet another doomed NPC to demonstrate how the wolves surround, trip, and pounce on opponents. I think this got the PCs used to one another and how they would behave in various dangerous situations. </p><p>In the end, almost all of the NPCs are dead, and the PCs survive the trek into the last village they had been. It was a good time, and making PCs check Intuit Direction as well as keeping track of fatigue for not sleeping left them weakened enough to stay on the run instead of trying to stay and fight.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 750640, member: 9990"] As a current player, the DM gives out rewards for writing up a back story that involves the world he created as well as tying in with all of the other players. It was a good way for us to meet each other and become aquainted, as each of us were also given motivations or tasks to complete that we were allowed to work in ourselves. As DM, I also worked out the way of 'the strongest will survive' where the PCs and about 15 other NPCs are in a military patrol when they are attacked and their leader slain. Then it's up to all of the survivors to make it back home to report the attack, only they are being hunted the entire time. 1st level characters are afraid of a lot, so it doesn't take much to make them flee from a 3rd level evil druid in command of a pack of wolves, since they can't hide from them (scent) and they can't outrun them. Tehy get ambushed by the wolves on several occasions (1st level spot checks are pretty bad), they will stare in horror together as they watch an overloaded fighter get torn up while they were trying to run away. I had a problem with the rogue PC who wanted to stay and fight, and a quick cure for this would be how the wolves use strategy. I used yet another doomed NPC to demonstrate how the wolves surround, trip, and pounce on opponents. I think this got the PCs used to one another and how they would behave in various dangerous situations. In the end, almost all of the NPCs are dead, and the PCs survive the trek into the last village they had been. It was a good time, and making PCs check Intuit Direction as well as keeping track of fatigue for not sleeping left them weakened enough to stay on the run instead of trying to stay and fight. [/QUOTE]
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