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DMs: How Do You Clue Players In That...
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<blockquote data-quote="delericho" data-source="post: 5906444" data-attributes="member: 22424"><p>In broad terms, the bigger the badass, the wider the legend, and the more destructive. So, if you go into the village pub and ask about the werewolf afflicting <em>the next village over</em> they'll probably give you a blank look, but everyone in the kingdom knows about the dragon!</p><p></p><p>Likewise, when asking about the werewolf, the PCs will likely hear the story about Old Tam's terrifying encounter, and how the beast scared him out of his wits. With the dragon, they'll hear about how it devastated their entire herd, that the whole village nearly starved that winter, and how its breath was "so hot even the stones melted".</p><p></p><p></p><p></p><p>Well, there's a couple of factors. Firstly, the players do, of course, know their current tier (or, in pre-4e, whether they're low-, medium- or high-level). So, they know if they're looking for "save the village", "save the kingdom" or "save the world" levels of challenge.</p><p></p><p>Secondly, the PCs have their own reputations at work. So, when the locals hear that they're off to deal with the local werewolf, they may respond by enthusiastically encouraging this idea... or they might shrug and say "nice knowing you..."</p><p></p><p>But, ultimately, there's always a degree of guesswork. The players can never be absolutely certain whether the monster's reputation is deserved or whether it has been exaggerated, and neither can they be sure that they've heard all the stories. I guess they have to ask themselves a question: do I feel lucky?</p></blockquote><p></p>
[QUOTE="delericho, post: 5906444, member: 22424"] In broad terms, the bigger the badass, the wider the legend, and the more destructive. So, if you go into the village pub and ask about the werewolf afflicting [i]the next village over[/i] they'll probably give you a blank look, but everyone in the kingdom knows about the dragon! Likewise, when asking about the werewolf, the PCs will likely hear the story about Old Tam's terrifying encounter, and how the beast scared him out of his wits. With the dragon, they'll hear about how it devastated their entire herd, that the whole village nearly starved that winter, and how its breath was "so hot even the stones melted". Well, there's a couple of factors. Firstly, the players do, of course, know their current tier (or, in pre-4e, whether they're low-, medium- or high-level). So, they know if they're looking for "save the village", "save the kingdom" or "save the world" levels of challenge. Secondly, the PCs have their own reputations at work. So, when the locals hear that they're off to deal with the local werewolf, they may respond by enthusiastically encouraging this idea... or they might shrug and say "nice knowing you..." But, ultimately, there's always a degree of guesswork. The players can never be absolutely certain whether the monster's reputation is deserved or whether it has been exaggerated, and neither can they be sure that they've heard all the stories. I guess they have to ask themselves a question: do I feel lucky? [/QUOTE]
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