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DMs: How Do You Clue Players In That...
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<blockquote data-quote="Janx" data-source="post: 5912269" data-attributes="member: 8835"><p>I think it should be noted, that this method requires the same DM preparedness as Danny's method of including an audible clue in the flavor text.</p><p></p><p>Whether you tell the players when introducing the encounter or make them dig for it, the DM needs to be prepared with some kind of clue, evidence, indicator that this encounter is weaker/stronger. The DM should at least be thinking about it, should the question come up.</p><p></p><p>Contrast that to the extreme case of 2 orc encounters where one is 4 orcs at CR1 each and the other is 4 orcs at CR20. The GM could neglect to create any difference that a PC could see or investigate and thus have no way of knowing that the strong orcs are actually stronger.</p><p></p><p>I think Danny's way and CJ's way are both fine in that there is a way to figure out if the encounter is too strong. Whether the PCs look for it or sense it is the player's problem, as the DM has done his within industry standard tolerances.</p><p></p><p>I suspect that it may not be Generally Accepted Practice (GAP) to create an encounter that looks easy but is really a TPK with absolutely no possible indicator as to that fact.</p><p></p><p>It is probable that most GMs won't do this deliberately. I do suspect that some lesser variant of it does happen as a GM mistake. If nothing else, GM's should review their encounters before running for such a situation in the interest of fair play.</p></blockquote><p></p>
[QUOTE="Janx, post: 5912269, member: 8835"] I think it should be noted, that this method requires the same DM preparedness as Danny's method of including an audible clue in the flavor text. Whether you tell the players when introducing the encounter or make them dig for it, the DM needs to be prepared with some kind of clue, evidence, indicator that this encounter is weaker/stronger. The DM should at least be thinking about it, should the question come up. Contrast that to the extreme case of 2 orc encounters where one is 4 orcs at CR1 each and the other is 4 orcs at CR20. The GM could neglect to create any difference that a PC could see or investigate and thus have no way of knowing that the strong orcs are actually stronger. I think Danny's way and CJ's way are both fine in that there is a way to figure out if the encounter is too strong. Whether the PCs look for it or sense it is the player's problem, as the DM has done his within industry standard tolerances. I suspect that it may not be Generally Accepted Practice (GAP) to create an encounter that looks easy but is really a TPK with absolutely no possible indicator as to that fact. It is probable that most GMs won't do this deliberately. I do suspect that some lesser variant of it does happen as a GM mistake. If nothing else, GM's should review their encounters before running for such a situation in the interest of fair play. [/QUOTE]
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