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DMs: How Do You Clue Players In That...
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<blockquote data-quote="Crazy Jerome" data-source="post: 5912279" data-attributes="member: 54877"><p>That's true in general, but not true in my specific case when you look at the wider picture in my games. I'm not creating the clues so that the players get the information they need. Rather, I'm creating the clues because the players like to find clues that matter--then making that useful in combat scoping as just another way of making it matter. So yeah, I need to create the clues, but I don't need to do anything "extra" to handle the combat balance issue. For me, adding in the audible clue would be entirely about combat balance, and thus would be extra work that the players probably woudn't pick up on very easily.</p><p> </p><p>Naturally, everyone is a bit different on this question, but my general answer for this kind of problem is not copy the specifics of what other people do, but examine why those specifics work for them. So my general suggestion is "find things that you and the group want to do anyway, then determine how to tweak those things to handle the issue."</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5912279, member: 54877"] That's true in general, but not true in my specific case when you look at the wider picture in my games. I'm not creating the clues so that the players get the information they need. Rather, I'm creating the clues because the players like to find clues that matter--then making that useful in combat scoping as just another way of making it matter. So yeah, I need to create the clues, but I don't need to do anything "extra" to handle the combat balance issue. For me, adding in the audible clue would be entirely about combat balance, and thus would be extra work that the players probably woudn't pick up on very easily. Naturally, everyone is a bit different on this question, but my general answer for this kind of problem is not copy the specifics of what other people do, but examine why those specifics work for them. So my general suggestion is "find things that you and the group want to do anyway, then determine how to tweak those things to handle the issue." [/QUOTE]
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