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Community
General Tabletop Discussion
*TTRPGs General
DMs: How do you create adventures that match your players' interests?
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<blockquote data-quote="megamania" data-source="post: 3132618" data-attributes="member: 9255"><p>For Creation Schema I did a handful of things before really getting on with the campaign-</p><p></p><p>1. Spoke a lot about the world. While I did this I watched for reactions with certain subjects, ideas or locations. Warforged was popular in my case.</p><p></p><p>2. Speak to each player about what he / she is looking to do. One wants to reach Epic levels and another wants to reach deity-level.</p><p></p><p>3. Run a basic intro adventure that touches on things that interest you ( DM's count also) and look for oppertunities for direction there. I ran Forgotten Forge from the campaign book as my introduction.</p><p></p><p>4. Mixing player style, charcters used and interests create stories that work. For my group, they prefer straight out melee combat. Thus I limit the use of magic used by the bad guys to keep things even. I use word games / puzzles rarely if only to change the pace occationally.</p><p></p><p>5. Return to favorite things. I have one player that has a thing for Khyber Pits so I have one appear once per 3-4 levels. Don't ask what he does once there.... <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>6. Every so often touch up with them and see if you are doing a good job and the direction is agreeable with everyone. </p><p></p><p>7. Repeat and play</p></blockquote><p></p>
[QUOTE="megamania, post: 3132618, member: 9255"] For Creation Schema I did a handful of things before really getting on with the campaign- 1. Spoke a lot about the world. While I did this I watched for reactions with certain subjects, ideas or locations. Warforged was popular in my case. 2. Speak to each player about what he / she is looking to do. One wants to reach Epic levels and another wants to reach deity-level. 3. Run a basic intro adventure that touches on things that interest you ( DM's count also) and look for oppertunities for direction there. I ran Forgotten Forge from the campaign book as my introduction. 4. Mixing player style, charcters used and interests create stories that work. For my group, they prefer straight out melee combat. Thus I limit the use of magic used by the bad guys to keep things even. I use word games / puzzles rarely if only to change the pace occationally. 5. Return to favorite things. I have one player that has a thing for Khyber Pits so I have one appear once per 3-4 levels. Don't ask what he does once there.... :heh: 6. Every so often touch up with them and see if you are doing a good job and the direction is agreeable with everyone. 7. Repeat and play [/QUOTE]
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DMs: How do you create adventures that match your players' interests?
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