Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DM's: How do you deal with Improved Invisibility?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RJSmalls" data-source="post: 717955" data-attributes="member: 8007"><p>The subject line says it all. Ever since the group sorc picked up the 4th level spell <em>Improved Invisibility</em> it's changed the face of every battle we enter. I now find myself looking at what-would-have-been powerful opponents and seeing their lack of any <em>see invisibility</em> capability a game breaker. </p><p></p><p>I use the suggested rules provided in the FAQ (I think) which basically let you make a spot and/or listen check (DC + 20) to accurately pinpoint an invisible target. Let's face it - if you don't have a supernatural or magical means (tremorsense, blindsight, <em>see invisibility</em>, etc.) you're at a severe disadvantage. Let me repeat the operative words: <strong> severe disadvantage.</strong></p><p></p><p>Again, I don't want to metagame against my party and now have every BBEG have some sort of <em>see invisibility</em> capability. Nor do I want to constantly turn the tables and throw a vast majority of opponents at the party who, in their own right, can go invisible (or fight effectively in <em>darkness</em>I).</p><p></p><p>So how do you do it? Improved Invis. seems to me much like Haste in that it's a mandatory spell. The DMG has a brief paragraph for DM's when they're creating new spells/classes/items or whatever, and one of the key questions is: "Is this thing so good that everyone will want to have it?"</p><p></p><p>I think that's clearly the case for <em>Improved Invisibility.</em> I don't really want to debate the power of the spell or whether it should remain 4th level. I just want to know if I can expect to see my PC's (currently average level 9-10) using this for the rest of the adventuring careers.</p><p></p><p>Thanks,</p><p>RJ</p></blockquote><p></p>
[QUOTE="RJSmalls, post: 717955, member: 8007"] The subject line says it all. Ever since the group sorc picked up the 4th level spell [i]Improved Invisibility[/i] it's changed the face of every battle we enter. I now find myself looking at what-would-have-been powerful opponents and seeing their lack of any [i]see invisibility[/i] capability a game breaker. I use the suggested rules provided in the FAQ (I think) which basically let you make a spot and/or listen check (DC + 20) to accurately pinpoint an invisible target. Let's face it - if you don't have a supernatural or magical means (tremorsense, blindsight, [i]see invisibility[/i], etc.) you're at a severe disadvantage. Let me repeat the operative words: [b] severe disadvantage.[/b] Again, I don't want to metagame against my party and now have every BBEG have some sort of [i]see invisibility[/i] capability. Nor do I want to constantly turn the tables and throw a vast majority of opponents at the party who, in their own right, can go invisible (or fight effectively in [i]darkness[/i]I). So how do you do it? Improved Invis. seems to me much like Haste in that it's a mandatory spell. The DMG has a brief paragraph for DM's when they're creating new spells/classes/items or whatever, and one of the key questions is: "Is this thing so good that everyone will want to have it?" I think that's clearly the case for [i]Improved Invisibility.[/i] I don't really want to debate the power of the spell or whether it should remain 4th level. I just want to know if I can expect to see my PC's (currently average level 9-10) using this for the rest of the adventuring careers. Thanks, RJ [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM's: How do you deal with Improved Invisibility?
Top