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DM's: How do you deal with Improved Invisibility?
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<blockquote data-quote="Synicism" data-source="post: 717968" data-attributes="member: 489"><p>Improved Invisibility is a tough one. My GM was playing around with some NPC designs and completely trashed our entire 11th level party (which was pretty seriously powered up) with a single 11th level NPC who happened to be an archer with Imp. Invis., just to prove a point to one of the players (his roommate), who thought we were invincible.</p><p></p><p>Granted, I place Imp. Invis. up there with Haste and the Harm/Quickened Cause Light Wounds combination, but he had a point.</p><p></p><p>Honestly, I don't know how to deal with it, except to make provisions for characters to do creative things to get around the invisibility, perhaps by making it rain (ever see that Kevin Bacon movie Hollow Man?), or doing something else so that the character is still invisible, but is having a definite visible effect on the environment.</p></blockquote><p></p>
[QUOTE="Synicism, post: 717968, member: 489"] Improved Invisibility is a tough one. My GM was playing around with some NPC designs and completely trashed our entire 11th level party (which was pretty seriously powered up) with a single 11th level NPC who happened to be an archer with Imp. Invis., just to prove a point to one of the players (his roommate), who thought we were invincible. Granted, I place Imp. Invis. up there with Haste and the Harm/Quickened Cause Light Wounds combination, but he had a point. Honestly, I don't know how to deal with it, except to make provisions for characters to do creative things to get around the invisibility, perhaps by making it rain (ever see that Kevin Bacon movie Hollow Man?), or doing something else so that the character is still invisible, but is having a definite visible effect on the environment. [/QUOTE]
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DM's: How do you deal with Improved Invisibility?
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