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General Tabletop Discussion
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DM's: How Do You Deal with Rope Trick?
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<blockquote data-quote="The_lone_gunman" data-source="post: 719137" data-attributes="member: 1143"><p>Well if your dungeons are living creations and not just room after room of random monsters, I would definately have the beasties be much more prepared when the players come out of that rope trick. They might be more inclined to continue on once the enemy has fortified their locations with palisades, laid traps galore, and gotten replacement beasts brought in. </p><p></p><p>You could also have the main bad guy scry on them while they are fighting his minions, then watch them enter the rope trick. Then he simply brings a bunch of minions in, surround the spot, casts see inv, then a targeted dispel magic on the rope trick, which would have one of two effects: 1) drops the PC's onto the hard rock floor of the dungeon in their skivy's, surrounded by enemy. 2) dropped randomly into the astral plane.</p><p></p><p>For your third suprise you could just have the monsters keep coming, just keep pushing more stuff at the players so they have not time to stop and cast their rope trick. An elaborate alarm system in the dungeon would accomplish this, something that draws all the denziens to the parties point.</p><p></p><p>There are tons of options that you can come up with so as not to just screw your players by banning the spell.</p><p></p><p></p><p>TLG</p></blockquote><p></p>
[QUOTE="The_lone_gunman, post: 719137, member: 1143"] Well if your dungeons are living creations and not just room after room of random monsters, I would definately have the beasties be much more prepared when the players come out of that rope trick. They might be more inclined to continue on once the enemy has fortified their locations with palisades, laid traps galore, and gotten replacement beasts brought in. You could also have the main bad guy scry on them while they are fighting his minions, then watch them enter the rope trick. Then he simply brings a bunch of minions in, surround the spot, casts see inv, then a targeted dispel magic on the rope trick, which would have one of two effects: 1) drops the PC's onto the hard rock floor of the dungeon in their skivy's, surrounded by enemy. 2) dropped randomly into the astral plane. For your third suprise you could just have the monsters keep coming, just keep pushing more stuff at the players so they have not time to stop and cast their rope trick. An elaborate alarm system in the dungeon would accomplish this, something that draws all the denziens to the parties point. There are tons of options that you can come up with so as not to just screw your players by banning the spell. TLG [/QUOTE]
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