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DM's: How Do You Deal with Rope Trick?
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<blockquote data-quote="Carnifex" data-source="post: 719203" data-attributes="member: 227"><p>Take a trick out of Piratecat's book, a very nasty one from his SH indeed <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> When the party is happily ensconced in their rope-trick refuge, the enemy do the following:</p><p></p><p>1)Locate where the party rope tricked, through detect magics or other divinations, if they don't already know.</p><p></p><p>2)Build a bonfire under the spot where the party leave the demiplane.</p><p></p><p>3)Dispel the rope trick, ejecting the party straight into a bonfire. (As to whether you can dispel it is a bit dubious in the core rules, but if you'er the DM - Rule Zero it!)</p><p></p><p>Alternatively, the bad guys can just locate the little entrance and start lobbing firebombs up into the interior of the demiplane.</p></blockquote><p></p>
[QUOTE="Carnifex, post: 719203, member: 227"] Take a trick out of Piratecat's book, a very nasty one from his SH indeed ;) When the party is happily ensconced in their rope-trick refuge, the enemy do the following: 1)Locate where the party rope tricked, through detect magics or other divinations, if they don't already know. 2)Build a bonfire under the spot where the party leave the demiplane. 3)Dispel the rope trick, ejecting the party straight into a bonfire. (As to whether you can dispel it is a bit dubious in the core rules, but if you'er the DM - Rule Zero it!) Alternatively, the bad guys can just locate the little entrance and start lobbing firebombs up into the interior of the demiplane. [/QUOTE]
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