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DM's: How Do You Deal with Rope Trick?
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<blockquote data-quote="Wicht" data-source="post: 719378" data-attributes="member: 221"><p>I would not ban it. </p><p></p><p>I would follow several of the suggestions detailed here-in concerning preparing for when the party disengages from the spell.</p><p></p><p>Some other ideas. </p><p></p><p>1 - If the PCs left the room below them filled with bodies carrion crawlers or other scavengers have moved in. </p><p></p><p>2 - Even if the monsters do not know where the PCs are but suspect they are in the room somewhere, they can always set up a nasty ambush involving a floor full of flammable liquids and archers in the hallway outside.</p><p></p><p>3. Monsters suspecting PCs are hiding in a room pile tons of rocks in front of the lone doorway into the room thus trying to trap the PCs inside.</p><p></p><p>4. A regular and well armed patrol of some sort is in the middle of investigating a looted room when the PCs descend from the rope.</p><p></p><p>Furthermore - I think it is a good idea to practice moderation in trying to mess the players over when they are using their abilities. Whether this or any other spell, the DM should let it work without a hitch 3 out of every 4 times or so (unless there is reason to make it less). But that 4th time throw something wild, unexpected, but completely logical at them in order to show them that no one ability is "the ability" and make them worry about the next time. Then let it work, lower their guard and hit them with something else.</p></blockquote><p></p>
[QUOTE="Wicht, post: 719378, member: 221"] I would not ban it. I would follow several of the suggestions detailed here-in concerning preparing for when the party disengages from the spell. Some other ideas. 1 - If the PCs left the room below them filled with bodies carrion crawlers or other scavengers have moved in. 2 - Even if the monsters do not know where the PCs are but suspect they are in the room somewhere, they can always set up a nasty ambush involving a floor full of flammable liquids and archers in the hallway outside. 3. Monsters suspecting PCs are hiding in a room pile tons of rocks in front of the lone doorway into the room thus trying to trap the PCs inside. 4. A regular and well armed patrol of some sort is in the middle of investigating a looted room when the PCs descend from the rope. Furthermore - I think it is a good idea to practice moderation in trying to mess the players over when they are using their abilities. Whether this or any other spell, the DM should let it work without a hitch 3 out of every 4 times or so (unless there is reason to make it less). But that 4th time throw something wild, unexpected, but completely logical at them in order to show them that no one ability is "the ability" and make them worry about the next time. Then let it work, lower their guard and hit them with something else. [/QUOTE]
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