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DM's: How Do You Deal with Rope Trick?
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<blockquote data-quote="jasper" data-source="post: 723462" data-attributes="member: 277"><p>So You have a 8th level party or aleast 8th sor/wizard burn one third of his 2nd spells for the party to hide for 8 hours.</p><p>Ok IMC the spell would be able to detect and dispell.</p><p>Now what type of monsters are in the complex. Jello Geltain Gelations cubes, green slime, and animal vegetables and minerals. Good tactic.</p><p>Are the creatures have normal (10) int and know about spell casters if they don't need stinking magic. Again good tactic.</p><p>Are the killer kobolds from kazamozoo who have sorcerers on their payroll. </p><p>Capt Meepo Capt Meepo! Three more rooms and their guards have been destoryed! They even took your play orc collection!</p><p></p><p>Meepo- hmm send for Yosemite Sorcerer.</p><p></p><p>Ys- Hmm It appears we been inflected by a group of adventurers. They either teleporting in and out, invisible, rope trick etc. I suggest you dam up part of the corridor and flood it from the latrines.</p><p></p><p>Horsesnack- oh oh oh Mr. Meepo! Can we throw down posion caltrops and brick up the rooms.</p><p>Meepo - make it so!.</p><p></p><p>Or are the monsters smarter that the average commoner and know about spell slinging. </p><p>Capt Meepo. Sectors 13, 13, and 36 have fail to report in. Last report was a group of biggums and 2 hobbits were trying to solication donations for brownies scout cookies. </p><p></p><p>Capt meepo - Send two patrols with spell sweeper units to affect area.</p><p></p><p>Or are the monsters SUPER smart.</p><p>Capt Meepo peers into his crystal ball, one band of adventurers in northern sector. One fighter, thief, spell caster and cleric. They are going up a rope trick. Have most units pull back to the cavern. Then have coward unit stand by to run away at the far end of corridor. Have C.U. retreat back to cavern and then we blast them. </p><p>Hold that thought. Have a engineer unit just fill the room with rocks. And set up a listening post at both ends.</p><p></p><p>Well it all how you play your monsters. Are they like video games where they never hear the nuclear bomb going off in the next block?</p><p>Or are they smart.</p></blockquote><p></p>
[QUOTE="jasper, post: 723462, member: 277"] So You have a 8th level party or aleast 8th sor/wizard burn one third of his 2nd spells for the party to hide for 8 hours. Ok IMC the spell would be able to detect and dispell. Now what type of monsters are in the complex. Jello Geltain Gelations cubes, green slime, and animal vegetables and minerals. Good tactic. Are the creatures have normal (10) int and know about spell casters if they don't need stinking magic. Again good tactic. Are the killer kobolds from kazamozoo who have sorcerers on their payroll. Capt Meepo Capt Meepo! Three more rooms and their guards have been destoryed! They even took your play orc collection! Meepo- hmm send for Yosemite Sorcerer. Ys- Hmm It appears we been inflected by a group of adventurers. They either teleporting in and out, invisible, rope trick etc. I suggest you dam up part of the corridor and flood it from the latrines. Horsesnack- oh oh oh Mr. Meepo! Can we throw down posion caltrops and brick up the rooms. Meepo - make it so!. Or are the monsters smarter that the average commoner and know about spell slinging. Capt Meepo. Sectors 13, 13, and 36 have fail to report in. Last report was a group of biggums and 2 hobbits were trying to solication donations for brownies scout cookies. Capt meepo - Send two patrols with spell sweeper units to affect area. Or are the monsters SUPER smart. Capt Meepo peers into his crystal ball, one band of adventurers in northern sector. One fighter, thief, spell caster and cleric. They are going up a rope trick. Have most units pull back to the cavern. Then have coward unit stand by to run away at the far end of corridor. Have C.U. retreat back to cavern and then we blast them. Hold that thought. Have a engineer unit just fill the room with rocks. And set up a listening post at both ends. Well it all how you play your monsters. Are they like video games where they never hear the nuclear bomb going off in the next block? Or are they smart. [/QUOTE]
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