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DMs: how do you decide how critters respond to conditions?
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<blockquote data-quote="kouk" data-source="post: 4405000" data-attributes="member: 55992"><p>Based on my understanding of the creature in question and its goals.</p><p></p><p>Frequently I also play animals and low-int monsters as "stupid" and sometimes not really understanding the full ramifications of powers or effects (or they get distracted easily and forget).</p><p></p><p>Players seem to like it; it makes more sense to them that the purple worm isn't as tactically-minded as the hobgoblin infantry, and there is no point in them having such powers if they never get the chance to use them.</p><p></p><p></p><p>Depending on how a fight is going I may have even "intelligent" enemies make dangerous choices. Not necessarily "bad" choices, but dangerous. The goblin might know that he will provoke an OA for doing a certain action, but because of the desperation of his situation (they usually end up on the losing side) they try to flat-out Run away, or otherwise do something similar. Group-minded creatures might try to take out the target they feel poses the largest threat to them as a group even if it means taking another attack themselves (or maybe they're just following orders).</p><p></p><p>EDIT: I like to try and have creatures respond to things which happen during a fight as well as the actual mechanical ramifications of those things. One time a player cast an ice slick type effect under a wolf and I had it stop what it was doing (it used a move to stand up but didn't do anything else) because it was confused at the sudden change in environment and temperature under its feet.</p></blockquote><p></p>
[QUOTE="kouk, post: 4405000, member: 55992"] Based on my understanding of the creature in question and its goals. Frequently I also play animals and low-int monsters as "stupid" and sometimes not really understanding the full ramifications of powers or effects (or they get distracted easily and forget). Players seem to like it; it makes more sense to them that the purple worm isn't as tactically-minded as the hobgoblin infantry, and there is no point in them having such powers if they never get the chance to use them. Depending on how a fight is going I may have even "intelligent" enemies make dangerous choices. Not necessarily "bad" choices, but dangerous. The goblin might know that he will provoke an OA for doing a certain action, but because of the desperation of his situation (they usually end up on the losing side) they try to flat-out Run away, or otherwise do something similar. Group-minded creatures might try to take out the target they feel poses the largest threat to them as a group even if it means taking another attack themselves (or maybe they're just following orders). EDIT: I like to try and have creatures respond to things which happen during a fight as well as the actual mechanical ramifications of those things. One time a player cast an ice slick type effect under a wolf and I had it stop what it was doing (it used a move to stand up but didn't do anything else) because it was confused at the sudden change in environment and temperature under its feet. [/QUOTE]
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DMs: how do you decide how critters respond to conditions?
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