Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
DMs, how do you fudge?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 8593080" data-attributes="member: 7006"><p>My most common fudge is to kill off monsters when they drop to like 1 or 2 HP after a fairly substantial attack. If a PC nails a monster for like 35 points and the creature ends at 1 HP... I'll occasionally just pull him from the board if there are still like quite a number of other creatures in the battle. To me, it wastes a player's time and energy to be the one who has to use their turn to poke the monster for 1 HP when a normal attack from them would do like 20 or more. To me... the HP number of each monster in the book is an "average", and so the idea that there will be some that are less than that number makes all the sense in the world. The fact that I didn't stat out which ones they were prior to the fight and instead made that call in the middle of battle doesn't matter to me at all.</p><p></p><p>My other votes were fudging dice rolls in favor of the PCs and also in favor of the monsters, but those are admittedly much less frequent. If I do it, it's usually because I've like missed on like eight attack rolls in a row (usually against normal odds) and I'll just turn another miss into a hit against a PC just so there's a <em>semblance</em> of the encounter being meaningful (even though it ain't gonna be in the end). In truth we all know mechanically that the results of the battle are already a foregone conclusion, but dramatically it gives the encounter a bit of a jolt. I can usually get a very good sense from my players when them throwing a shut-out is awesome for them, and other times when the cakewalk they are experiencing seems unearned and kind of pathetic. So I'll try and boost things here and there if I think they would rather it seem a little more important.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8593080, member: 7006"] My most common fudge is to kill off monsters when they drop to like 1 or 2 HP after a fairly substantial attack. If a PC nails a monster for like 35 points and the creature ends at 1 HP... I'll occasionally just pull him from the board if there are still like quite a number of other creatures in the battle. To me, it wastes a player's time and energy to be the one who has to use their turn to poke the monster for 1 HP when a normal attack from them would do like 20 or more. To me... the HP number of each monster in the book is an "average", and so the idea that there will be some that are less than that number makes all the sense in the world. The fact that I didn't stat out which ones they were prior to the fight and instead made that call in the middle of battle doesn't matter to me at all. My other votes were fudging dice rolls in favor of the PCs and also in favor of the monsters, but those are admittedly much less frequent. If I do it, it's usually because I've like missed on like eight attack rolls in a row (usually against normal odds) and I'll just turn another miss into a hit against a PC just so there's a [I]semblance[/I] of the encounter being meaningful (even though it ain't gonna be in the end). In truth we all know mechanically that the results of the battle are already a foregone conclusion, but dramatically it gives the encounter a bit of a jolt. I can usually get a very good sense from my players when them throwing a shut-out is awesome for them, and other times when the cakewalk they are experiencing seems unearned and kind of pathetic. So I'll try and boost things here and there if I think they would rather it seem a little more important. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DMs, how do you fudge?
Top