Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
DMs, how do you fudge?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8593171" data-attributes="member: 6987520"><p>Ah... so it has come to a poll, has it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>No, no fudging (but I LOVE fudge in general....).</p><p></p><p>As DM, my job is to design the game world and then referee it once set in motion. I can certainly change things <em>before</em> they are encountered, as that is the point when reality is established for the PCs. I can modify the world, encounters, maps, etc. as needed... <em>but</em>, once reality has been established, I have to let it run its course.</p><p></p><p>Yes, I can choose the thought, tactics, etc. of NPCs/monsters as this is part of my job as DM. However, when I make those decisions I base them on the goals, thoughts, etc. of the creature in question, not on how/what impact it might have on the PCs or how the players might feel about it. If I think an enemy should flee, it flees because it wants to save itself not because it wants to spare the PCs. If it retreats to taunt them because it is cruel and malicious and will destroy them later once it toys with them more, so be it. If it should surrender, it does. If it should crush them into a TPK because they refuse to retreat, negotiate, or surrender, then I will have the creature crush them. If there are reinforcements nearby, I can have them show up if it fits the narrative. And so forth...</p><p></p><p>I never change the dice. I use a dice tray, but any player is welcome to stand and watch the roll if they want. If a roll is important, I often find myself watching their dice rolls just because it is exciting--not because I don't trust them.</p><p></p><p>Once an encounter begins (reality for the PCs has been established), I don't make changes to AC, ability scores, attacks, damage. I use average damage most of the time anyway to save time. The one time I will roll is if I <em>know</em> average damage will take a PC out of the fight automatically---rolling then at least gives them a fighting chance, and frankly if I had been rolling all the times before, perhaps they could have taken average damage this time.</p><p></p><p>If I have done my job well, the game will be fun without fudging. Yes, sometimes DMs (myself of course as well) misjudge an encounter, but there are so many things to do other than fudging it to make it easier or harder if it is called for, but even then I try not to make changes and learn from my mistakes to do better next time.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8593171, member: 6987520"] Ah... so it has come to a poll, has it? ;) No, no fudging (but I LOVE fudge in general....). As DM, my job is to design the game world and then referee it once set in motion. I can certainly change things [I]before[/I] they are encountered, as that is the point when reality is established for the PCs. I can modify the world, encounters, maps, etc. as needed... [I]but[/I], once reality has been established, I have to let it run its course. Yes, I can choose the thought, tactics, etc. of NPCs/monsters as this is part of my job as DM. However, when I make those decisions I base them on the goals, thoughts, etc. of the creature in question, not on how/what impact it might have on the PCs or how the players might feel about it. If I think an enemy should flee, it flees because it wants to save itself not because it wants to spare the PCs. If it retreats to taunt them because it is cruel and malicious and will destroy them later once it toys with them more, so be it. If it should surrender, it does. If it should crush them into a TPK because they refuse to retreat, negotiate, or surrender, then I will have the creature crush them. If there are reinforcements nearby, I can have them show up if it fits the narrative. And so forth... I never change the dice. I use a dice tray, but any player is welcome to stand and watch the roll if they want. If a roll is important, I often find myself watching their dice rolls just because it is exciting--not because I don't trust them. Once an encounter begins (reality for the PCs has been established), I don't make changes to AC, ability scores, attacks, damage. I use average damage most of the time anyway to save time. The one time I will roll is if I [I]know[/I] average damage will take a PC out of the fight automatically---rolling then at least gives them a fighting chance, and frankly if I had been rolling all the times before, perhaps they could have taken average damage this time. If I have done my job well, the game will be fun without fudging. Yes, sometimes DMs (myself of course as well) misjudge an encounter, but there are so many things to do other than fudging it to make it easier or harder if it is called for, but even then I try not to make changes and learn from my mistakes to do better next time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DMs, how do you fudge?
Top