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DMs, how do you fudge?
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<blockquote data-quote="aco175" data-source="post: 8593190" data-attributes="member: 27385"><p>I do not have a problem with the DM fudging as part of encounter design. I find the design is not completed just because I printed off the adventure of rolled initiative. I am constantly modifying the encounter to make the best game for the players. Sometimes that is adding more monsters because the PCs managed to rest before the final battle and I planned that encounter to be if they could not have rested. The final battle with the dragon that is being totally beat before it can act may need to use its breath weapon once before it dies, so it gets more H{P on the fly. I may have made an encounter for 4 PCs and only 2 players can play tonight, so the monster number may get cut a bit. If it is my fault that something is wrong, it is not the players fault, so they should not be penalized over my bad design.</p><p></p><p>The man behind the curtain is constantly pulling levers to make the players and PCs believe in Oz, the Great. The trick is to not have them be seen.</p></blockquote><p></p>
[QUOTE="aco175, post: 8593190, member: 27385"] I do not have a problem with the DM fudging as part of encounter design. I find the design is not completed just because I printed off the adventure of rolled initiative. I am constantly modifying the encounter to make the best game for the players. Sometimes that is adding more monsters because the PCs managed to rest before the final battle and I planned that encounter to be if they could not have rested. The final battle with the dragon that is being totally beat before it can act may need to use its breath weapon once before it dies, so it gets more H{P on the fly. I may have made an encounter for 4 PCs and only 2 players can play tonight, so the monster number may get cut a bit. If it is my fault that something is wrong, it is not the players fault, so they should not be penalized over my bad design. The man behind the curtain is constantly pulling levers to make the players and PCs believe in Oz, the Great. The trick is to not have them be seen. [/QUOTE]
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DMs, how do you fudge?
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