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DMs, how do you fudge?
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<blockquote data-quote="touc" data-source="post: 8593273" data-attributes="member: 19270"><p>I <em>might</em> fudge if the PCs through no fault of their own are just having a hard time (e.g. the DM rolls a string of natural 20s). I don't fudge rolls because I roll most dramatic rolls (saves and attacks) in front of the players. The dice rolls are the thrill of danger in the game. </p><p></p><p>However, I might soften HPs, put a recharge on enemy abilities, weaken DCs as the enemy tires, have an enemy break morale, or an evil foe decides to run with the loot and let his buddies do the fighting, and so on. Whatever it is, it must be plausible and a realistic scenario. I might do this even if PCs are not having a hard time. I just like my battles to be dynamic and ever-changing so one is never quite like the other.</p></blockquote><p></p>
[QUOTE="touc, post: 8593273, member: 19270"] I [I]might[/I] fudge if the PCs through no fault of their own are just having a hard time (e.g. the DM rolls a string of natural 20s). I don't fudge rolls because I roll most dramatic rolls (saves and attacks) in front of the players. The dice rolls are the thrill of danger in the game. However, I might soften HPs, put a recharge on enemy abilities, weaken DCs as the enemy tires, have an enemy break morale, or an evil foe decides to run with the loot and let his buddies do the fighting, and so on. Whatever it is, it must be plausible and a realistic scenario. I might do this even if PCs are not having a hard time. I just like my battles to be dynamic and ever-changing so one is never quite like the other. [/QUOTE]
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DMs, how do you fudge?
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