Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
DMs, how do you fudge?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8593291" data-attributes="member: 6790260"><p>I don't fudge (fudging is cheating), but my other two votes went to "I prefer other desserts" (both because that is true IRL and because I use other methods to solve the problems people claim can only be solved with fudging) and "Other" (ditto that second thing).</p><p></p><p>To be clear: I define "fudging" as, <em>very specifically</em>, "modifying the statistics of, or the rolled results caused by or affecting, any creature that has actually entered the active play space."</p><p></p><p>The most common examples of doing so would be to change a monster's AC/hit bonus/save bonus/save DC after someone has already rolled an attack roll (to change a hit into a miss or a miss into a hit, or change whether a saving throw succeeds or fails), to change whether an attack is or isn't a crit, or to give or take away a creature's HP (or reduce/increase damage rolls) in order to prolong or quicken a combat. In theory, changing the skill DC for an attempt to perform some kind of action (such as "persuade the king") might also qualify, but it also might not, I have not considered that situation nearly as much as the previous examples.</p><p></p><p>I do not consider it "fudging," for example, if the DM chooses to add reinforcements to a combat already in progress. I would consider it <em>poor form</em> to do that if doing so would contradict established fiction, but poor form is not fudging. E.g., if the players had very carefully taken out ALL the guards before fighting, it would be a crappy move to claim that an unexpected guard patrol just returned at the right(/wrong) time, if the DM had established that there really shouldn't be such a thing (e.g. saying "alright, you've taken out <em>all</em> the guards, you should be much safer to attack the Count now.") If, however, the DM has said, "You know there are patrols elsewhere, so you'll need to work fast, but for now you know there's no more opposition inside the castle," then it's not only acceptable to have guards show up, I would almost consider it a wasted opportunity to <em>not</em> have some guards show up at <em>some</em> point for a dramatic interlude.</p><p></p><p>I further do not consider it "fudging" to use mediocre or sub-par tactics, though again, this can become poor form if mishandled. Characters should do what seems reasonable to them. <em>Usually</em> that means doing the smartest thing they can think of, but sometimes matters of principle or other motivations than "win as quickly and safely as possible" come into play. I very much try to avoid purely metagame reasons for using sub-par tactics...which is part of why I have built a world where most enemies <em>don't</em> go for scorched-earth/kill-'em-all tactics. (There are some exceptions, as I have noted to my players, but these are naturalistic ones--e.g., the assassin-cult generally refuses to let itself be taken prisoner, so the antagonistic faction thereof will fight to the last man and has no desire to permit the PCs to keep living.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8593291, member: 6790260"] I don't fudge (fudging is cheating), but my other two votes went to "I prefer other desserts" (both because that is true IRL and because I use other methods to solve the problems people claim can only be solved with fudging) and "Other" (ditto that second thing). To be clear: I define "fudging" as, [I]very specifically[/I], "modifying the statistics of, or the rolled results caused by or affecting, any creature that has actually entered the active play space." The most common examples of doing so would be to change a monster's AC/hit bonus/save bonus/save DC after someone has already rolled an attack roll (to change a hit into a miss or a miss into a hit, or change whether a saving throw succeeds or fails), to change whether an attack is or isn't a crit, or to give or take away a creature's HP (or reduce/increase damage rolls) in order to prolong or quicken a combat. In theory, changing the skill DC for an attempt to perform some kind of action (such as "persuade the king") might also qualify, but it also might not, I have not considered that situation nearly as much as the previous examples. I do not consider it "fudging," for example, if the DM chooses to add reinforcements to a combat already in progress. I would consider it [I]poor form[/I] to do that if doing so would contradict established fiction, but poor form is not fudging. E.g., if the players had very carefully taken out ALL the guards before fighting, it would be a crappy move to claim that an unexpected guard patrol just returned at the right(/wrong) time, if the DM had established that there really shouldn't be such a thing (e.g. saying "alright, you've taken out [I]all[/I] the guards, you should be much safer to attack the Count now.") If, however, the DM has said, "You know there are patrols elsewhere, so you'll need to work fast, but for now you know there's no more opposition inside the castle," then it's not only acceptable to have guards show up, I would almost consider it a wasted opportunity to [I]not[/I] have some guards show up at [I]some[/I] point for a dramatic interlude. I further do not consider it "fudging" to use mediocre or sub-par tactics, though again, this can become poor form if mishandled. Characters should do what seems reasonable to them. [I]Usually[/I] that means doing the smartest thing they can think of, but sometimes matters of principle or other motivations than "win as quickly and safely as possible" come into play. I very much try to avoid purely metagame reasons for using sub-par tactics...which is part of why I have built a world where most enemies [I]don't[/I] go for scorched-earth/kill-'em-all tactics. (There are some exceptions, as I have noted to my players, but these are naturalistic ones--e.g., the assassin-cult generally refuses to let itself be taken prisoner, so the antagonistic faction thereof will fight to the last man and has no desire to permit the PCs to keep living.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DMs, how do you fudge?
Top