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DMs, how do you fudge?
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<blockquote data-quote="bloodtide" data-source="post: 8593363" data-attributes="member: 6684958"><p>I guess your saying having the player characters loose a fight is a bad thing? I see it as more of something that will happen from time to time.</p><p></p><p>As a DM you create the whole game reality...and you can make that reality whatever you want. And when you know your players, you know what they will do. Put a pot of gold(or whatever works) in a spot, and you can be 99% sure your super greedy players will fall over themselves trying to get it. Even if they think, or know it's a trap...greed is THAT powerful. The same way if I describe a pillar of white smoke full of ghosts my scaredy cat players will push each other over having their characters run away. </p><p></p><p>And it is easy to "stack" combat encounters. Give the foes even just slight upgrades, even just tiny pluses, can push the result. This is even in the rules "feel free to tweak monsters". Take a kobold and add <em><strong>Paralyzing Glare, </strong>and you have a new foe. Or add the dimensional shambler to grapple and shift characters to a spot.</em></p><h3></h3><p></p></blockquote><p></p>
[QUOTE="bloodtide, post: 8593363, member: 6684958"] I guess your saying having the player characters loose a fight is a bad thing? I see it as more of something that will happen from time to time. As a DM you create the whole game reality...and you can make that reality whatever you want. And when you know your players, you know what they will do. Put a pot of gold(or whatever works) in a spot, and you can be 99% sure your super greedy players will fall over themselves trying to get it. Even if they think, or know it's a trap...greed is THAT powerful. The same way if I describe a pillar of white smoke full of ghosts my scaredy cat players will push each other over having their characters run away. And it is easy to "stack" combat encounters. Give the foes even just slight upgrades, even just tiny pluses, can push the result. This is even in the rules "feel free to tweak monsters". Take a kobold and add [I][B]Paralyzing Glare, [/B]and you have a new foe. Or add the dimensional shambler to grapple and shift characters to a spot.[/I] [HEADING=2][/HEADING] [I][B][/B][/I] [/QUOTE]
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